Player Background: Artisan

Beauty begins with the hands willing to create it.

Desire Influence: Creation

Long before you took up the life of an adventurer, you learned that beauty is rarely accidental. Every carved beam, woven tapestry, polished jewel, painted mural, or carefully stitched garment began as little more than an idea waiting for patient hands to give it form.

Artisans are found in every corner of Erosia. Some labor in humble village workshops crafting the tools of everyday life, while others produce breathtaking masterpieces destined for royal courts and sacred temples. Whether working wood, stone, metal, silk, glass, paint, perfume, or countless other mediums, each artisan leaves a small piece of themselves within every creation.

To an artisan, creation is an expression of desire itself—the longing to improve the world through patience, skill, and imagination. Even after setting aside your trade for the uncertain road of adventure, you still see possibility where others see only raw materials, and you instinctively recognize the care, pride, and passion left behind by another craftsperson’s hands.

Many artisans become adventurers in search of rare materials, forgotten techniques, legendary commissions, or simply to experience a world vast enough to inspire their next masterpiece.

Skill Proficiencies. Insight, Persuasion

Tool Proficiencies. One type of artisan’s tools of your choice.

Languages. One language of your choice.

Equipment. You begin with one set of artisan’s tools with which you are proficient, a sturdy leather apron, a journal filled with sketches and unfinished designs, a finely crafted keepsake of your own creation, a set of traveler’s clothes, and a belt pouch containing 10 gp.

Feature: Eye for Quality

Years spent studying craftsmanship have trained your eye to notice details others overlook. Given a few minutes to examine a crafted object, you can determine whether it is expertly made, poorly constructed, recently repaired, or intentionally concealed beneath cosmetic alterations. You can usually identify the type of artisan responsible for creating it and know where skilled craftspeople, guilds, or workshops are likely to be found in most settled communities.

Veiled Play. Inspired Work. When you complete a short or long rest after spending at least 10 minutes creating, repairing, decorating, or otherwise improving a nonmagical object, choose yourself or one willing creature who appreciates your work. That creature reduces its Arousal by 1.

Unveiled Play. Cathartic Creation. When you complete a short or long rest after spending at least 10 minutes creating or restoring a meaningful object, choose yourself or one willing creature. That creature either reduces its Arousal by 1 or regains 1 Libido. Once a creature benefits from this feature, it cannot do so again until it finishes a long rest.