Player Backgrounds
Your people tell you what you inherited. Your class describes what you have learned to do as an adventurer. Your background tells you what happened before. Before the first dungeon, the first contract or the first desperate night on the road, your character had a life. They worked, studied, traveled, served, performed, worshipped, struggled, loved and pursued the things that mattered to them. Those experiences left behind practical skills, relationships, habits, knowledge and desires that remain part of who they are.
In Erosia, a background represents that formative life. It is not simply a former occupation, nor does it determine the adventurer your character must become. A scholar can become a Warbound. A soldier can become a Reveler. A servant can become a Sigilwright. The unusual combination is often where the most interesting history begins. Backgrounds answer a simple question: What kind of life prepared you for the one you’re living now?
Choosing a Background
Choose the background that best represents the experiences that shaped your character before adventuring. Some backgrounds arise from profession, education, social position, hardship or faith. Others begin somewhere much more personal. Your background provides competencies developed through lived experience. It may also establish relationships, specialized knowledge, social connections, personal habits and other details that help place your character within Erosia. A background does not determine personality, morality, class or destiny. Two characters with the same background may have lived dramatically different lives and emerged from those experiences as very different people.
Conventional Backgrounds
Many Erosian backgrounds begin with recognizable lives and professions. Scholars accumulate knowledge through study. Soldiers learn through discipline and conflict. Merchants understand trade because their livelihood depends upon it. Entertainers learn audiences because they have spent years standing before them. These backgrounds remain an important part of Erosian character creation. Desire is present throughout Erosia, but not every formative experience needs to originate from it. A character may have been an Explorer, Guardian, Herbalist, Merchant, Mystic, Outcast, Perfumer, Pilgrim, Scholar, Servant, Soldier, Steward, Survivor or any of the other conventional backgrounds available in the setting.
There is, however, another possibility.

Desire-Shaped Backgrounds
Desire shapes Erosia. It defines gods and faiths, influences magic and culture, inspires classes and subclasses, drives adventures and complicates relationships. It can also shape an ordinary life long before someone becomes an adventurer. A Desire-Shaped Background represents a character whose fascination, attraction, fixation, kink or intimate preference became significant enough to influence the experiences they pursued and, consequently, the things they learned.
The desire itself does not grant competency. Pursuing it does.
Someone fascinated by fragrance does not mysteriously become skilled at tracking because they enjoy scent. They may, however, spend years among perfumers, gardens, apothecaries and alchemical workshops. They learn flowers, oils and extraction techniques. They recognize expensive ingredients, identify familiar perfumes and discover how readily people and places leave scents behind. Eventually, fascination becomes experience, and experience becomes expertise. Desire creates experience. Experience creates competency. Competency creates possibilities.

Desire Is Not Destiny
A Desire-Shaped Background does not determine your character’s class. A Woodstruck character might become a Wildheart after years spent in ancient forests, but another could become a Sigilwright fascinated by branching structures, living patterns and the geometry hidden in tree rings. A Warbound Woodstruck may understand precisely how much force living wood can withstand before breaking, while a Reveler might simply know which flowering grove provides the most spectacular stage.
The background explains why your character knows what they know. Their class determines what they eventually chose to do with that life. Unexpected combinations are encouraged. If the combination initially seems strange, answer the question it creates. Why did this person become that adventurer? The answer is character history.
Desire and Competency
Every Desire-Shaped Background begins with something the character wanted badly enough to pursue. That pursuit creates experience. A fascination with rope can lead to years of knotwork, rigging and suspension. An attraction to feet can produce unusual familiarity with gait, tracks, footwear and cobbling. A fixation on bodily markings might lead someone into tattoo studios, piercing traditions, pigments, anatomy and ritual symbolism.
The important question is never simply, “What are you into?”
It is: “What did being into that cause you to learn?”
That distinction keeps Desire-Shaped Backgrounds grounded in character history rather than treating sexuality itself as a supernatural source of expertise.
Desire and the Mechanics of Desire
A Desire-Shaped Background can also help establish how your character experiences Erosia’s Mechanics of Desire. When choosing one, consider the specific aspects of that desire that affect your character. A Woodstruck adventurer might respond strongly to particular species, textures, scents or botanical forms. Someone with Hungry Eyes may be particularly affected by watching an intimate encounter, while someone Made to Be Seen may find attention itself intoxicating.
These details can provide context for EROS saves and the Arousal Track when they become relevant during play. They do not override consent, compel participation or mean that the mere presence of a character’s desire automatically produces Arousal. They tell the table something much more useful: What moves this character?
Desire-Shaped Backgrounds
| Background | Desire | Experience |
|---|---|---|
| At Their Feet | Feet, footwear, gait and adornment | Tracking, gait recognition, cobbling and travel clues |
| Beautifully Useful | Becoming an ornament, furnishing or ceremonial display | Stillness, patience, observation and court etiquette |
| Becoming Desire | Transformation and altered presentation | Cosmetics, disguise, transformation traditions and identity |
| Cleftseeker | Caverns, crevices, depths and enclosed spaces | Climbing, geology and subterranean exploration |
| Clockwork Paramour | Mechanisms, constructs and crafted bodies | Engineering, repair, mechanisms and construct lore |
| Fantasy Made Flesh | Costumes, uniforms and assumed personas | Performance, disguise, etiquette and impersonation |
| Honeyed Voice | Voices and vocal attraction | Listening, recognition, mimicry and oral traditions |
| Hungry Eyes | Watching and witnessing | Observation, memory, behavioral reading and concealed vantage points |
| Knowing Hands | Touch and physical sensation | Anatomy, therapeutic practice and physical assessment |
| Made to Be Seen | Exhibition, admiration and attention | Performance, crowds, distraction and commanding attention |
| Marked Flesh | Tattoos, piercings, scars and bodily marking | Anatomy, pigments, symbolism and ritual marking |
| Measured Hand | Discipline, impact and controlled intensity | Endurance, anatomy, training and ritual discipline |
| Monster Lover | Unusual and supernatural beings | Creature lore, languages, customs and supernatural investigation |
| Object of Affection | Intense attachment to objects | Provenance, appraisal, restoration and artifact lore |
| Pale Paramour | Spirits and spectral encounters | Funerary traditions, hauntings and spirit lore |
| Perfect Doll | Dolls, statues and crafted perfection | Cosmetics, posing, stillness and artistic appraisal |
| Scentstruck | Scent and fragrance | Perfumery, alchemy, identification and tracking |
| Second Skin | Silk, leather, lace, fur and tactile materials | Textiles, craftsmanship, trade and material identification |
| Silken Captive | Rope, binding and suspension | Knotwork, rigging, escape and load-bearing systems |
| Silken Thief | Intimate garments and personal keepsakes | Textiles, household routines, provenance and discreet acquisition |
| Sweet Denial | Teasing, anticipation and withholding | Patience, distraction, social maneuvering and reading desire |
| Tress Lover | Hair and grooming | Grooming arts, cultural customs, identification and personal traces |
| Velvet Mask | Masks, anonymity and concealed identity | Disguise, masquerade customs, impersonation and social observation |
| Velvetbound | Collars, service, surrender and chosen bonds | Etiquette, service, oaths and relationship structures |
| Woodstruck | Trees, bark, wood and living forests | Forestry, climbing, woodcraft and wilderness knowledge |
Building a Desire-Shaped Character
When selecting a Desire-Shaped Background, begin with the desire but don’t stop there. Consider when your character first recognized it, how they pursued it, where that pursuit took them and what communities or individuals they encountered along the way. Then consider the consequences. Perhaps their fascination became a profession. Perhaps they concealed it. Perhaps it introduced them to a temple, guild, lover, mentor or criminal circle. Perhaps they traveled halfway across Erosia in pursuit of something extraordinarily specific. Perhaps their desire caused considerable trouble before it ever became useful.
Finally, determine why that life ended or changed. Something turned this person into an adventurer. The Scentstruck perfumer left the shop. The Velvetbound servant abandoned the household. The Pale Paramour walked away from the cemetery. The Silken Thief finally stole from the wrong bedroom. And somewhere, presumably, a Woodstruck adventurer encountered their first Orchidian. The tree looked back. That’s where the background ends. And the adventure begins.

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