Factions & Orders
Guilds, religious orders, civic networks, explorers, and criminal organizations shape life across Erosia. Their influence is felt in harbors, workshops, temples, public services, and the choices available to adventurers.
Use the guides below to discover these organizations, understand their ambitions, and bring their alliances and conflicts into your campaign.
Explore Erosia’s Organizations
- Organizations & Power — trade guilds, orders, criminal networks, and civic movements.
- The Bloomseekers — explorers, cartographers, scholars, and relic hunters investigating Rosethorn Chasm.
- The Meridian Exchange — Amarosa’s influential trading institution and harbor networks.
- Faith, Dissent & the Gods — how organizations embody, question, or distort divine teachings.
- Faction Conflicts in Play — five campaign situations built around public needs and rival ambitions.

