
Desire Actions
Steel is not the only weapon carried into conflict. A loosened ribbon may steal a guard’s attention. A whispered promise may unravel a spellcaster’s concentration. A deliberate display may leave an enemy too captivated to notice the blade approaching from behind. Desire Actions are universal combat options representing flirtation, provocative displays, intimate feints, emotional pressure, and other attempts to disturb another creature’s composure. Any character may attempt a Desire Action unless a feature states otherwise. These actions do not necessarily mean that the target is sexually attracted to the acting character. A failed EROSave may represent fascination, surprise, embarrassment, curiosity, intimidation, temptation, or a momentary inability to look away.
Desire Actions are divided into Veiled and Unveiled outcomes.
- Veiled Play uses distraction, fascination, positioning, advantage, disadvantage, and other familiar 5e effects.
- Unveiled Play adds direct interaction with Arousal and the Advanced Mechanics of Desire.
The table determines which version is active before play begins.

Desire DC
When a Desire Action calls for an EROSave, the target makes the save against the acting creature’s Desire DC.
Desire DC = 8 + your proficiency bonus + your Desire ability modifier
Charisma is the default ability for a Desire Action. With the DM’s approval, another ability may be used when it clearly reflects the character’s approach.
| Ability | Possible Approach |
|---|---|
| Strength | Dominant posture, physical presence, imposing display |
| Dexterity | Graceful exposure, dance, intimate feint, nimble teasing |
| Constitution | Endurance, pheromonal presence, controlled physical display |
| Wisdom | Reading desire, emotional intimacy, deliberate vulnerability |
| Charisma | Seduction, confidence, provocation, performance |
A player describes what their character does before choosing the ability used.
Valid Targets
A Desire Action can affect only a creature that can perceive and meaningfully respond to it.
A creature may be an invalid target when:
- it cannot see, hear, smell, or otherwise perceive the action;
- it lacks the awareness necessary to understand the provocation;
- the action has no meaningful emotional or sensory relevance to it;
- the creature is immune to the condition or influence being imposed;
- the action would cross an established Line or table boundary.
The DM determines whether a creature is a valid target before the roll is made. A willing creature may choose to fail its EROSave. Failing an EROSave does not grant consent to physical intimacy. Desire Actions that involve direct bodily contact still require fictional permission, an established intimate relationship, or an appropriate physical mechanic such as a grapple.
Repeated Provocation
Desire weakens when reduced to repetition. After a creature succeeds on an EROSave against a particular Desire Action, it has advantage on EROSaves against that same Desire Action when used by the same character until the end of the encounter. This advantage does not apply when the character substantially changes the nature of the approach, at the DM’s discretion.
Arousal Limit
A creature can gain no more than 1 Arousal during a round from basic Desire Actions, regardless of how many Desire Actions affect it. Spells, class features, monster abilities, magic items, and Climax Effects may ignore this restriction when specifically stated.

Desire Action Conditions
Fascinated. A Fascinated creature has had its attention captured by a particular source. Until the condition ends:
- it cannot take reactions;
- it has disadvantage on Wisdom (Perception) checks made to perceive anything other than the source of its fascination.
Fascination ends early if the source becomes incapacitated, leaves the creature’s perception, or deals damage to the Fascinated creature.
Fascinated is not the same as Charmed. A creature immune to being Charmed is not automatically immune to being Fascinated.
Bonus Desire Actions
Bonus Action Desire Actions provide brief advantages and tactical openings. They should not equal the power of a spell or replace a character’s primary action.
Flash of Silk
Bonus Action
You deliberately expose, adjust, or draw attention to a provocative piece of clothing, armor, or your own body. Choose one creature within 30 feet that can see you. The creature makes an EROSave.
- Veiled — Failure. The creature cannot make opportunity attacks against you until the beginning of your next turn.
- Unveiled — Failure. The creature gains 1 Arousal and cannot make opportunity attacks against you until the beginning of your next turn.
- Success. The creature is unaffected.
Flash of Silk might involve revealing a thong, parting a robe, lifting the edge of a skirt, drawing attention to a harness, exposing a tattoo, or making some similarly provocative display. The action need not involve nudity.
Distracting Suggestion
Bonus Action
You murmur a promise, describe a possibility, or offer an implication designed to fracture another creature’s concentration. Choose one creature within 30 feet that can hear and understand you. The creature makes an EROSave.
- Veiled — Failure. The creature has disadvantage on the next concentration saving throw or Wisdom ability check it makes before the beginning of your next turn.
- Unveiled — Failure. The creature gains 1 Arousal and has disadvantage on the next concentration saving throw or Wisdom ability check it makes before the beginning of your next turn.
- Success. The creature is unaffected.
Beckoning Gesture
Bonus Action
You invite a creature closer with a crooked finger, a commanding glance, an intimate promise, or some other unmistakable gesture. Choose one creature within 20 feet that can perceive you. The creature makes an EROSave.
- Veiled — Failure. The creature must use its reaction, if available, to move up to 5 feet toward you. This movement does not provoke opportunity attacks.
- Unveiled — Failure. The creature gains 1 Arousal and must use its reaction, if available, to move up to 5 feet toward you. This movement does not provoke opportunity attacks.
- Success. The creature does not move.
A creature cannot be compelled to enter obviously harmful terrain through this action.
Knowing Look
Bonus Action
You meet a creature’s gaze and allow the faintest smile to suggest that you understand more than it intended to reveal. Choose one creature within 30 feet that can see you. The creature makes an EROSave.
- Veiled — Failure. The next attack roll made against the creature by someone other than you has advantage, provided the attack is made before the beginning of your next turn.
- Unveiled — Failure. The same benefit applies. You also learn whether the creature is currently:
- Cool or Stirred;
- Engaged or Edged;
- Overwhelmed or at Climax.
- Success. The creature conceals its reaction and is unaffected.
Brazen Challenge
Bonus Action
You direct a provocative insult, sensual challenge, or declaration of confidence toward an enemy. Choose one creature within 30 feet that can hear and understand you. The creature makes an EROSave.
- Veiled — Failure. The creature has disadvantage on the first attack roll it makes against a creature other than you before the beginning of your next turn.
- Unveiled — Failure. The creature gains 1 Arousal and has disadvantage on the first attack roll it makes against a creature other than you before the beginning of your next turn.
- Success. The creature is unaffected.
Deliberate Exposure
Bonus Action
You adjust your stance, clothing, armor, or presentation so that an opponent must choose between discipline and attention. Until the beginning of your next turn, the first creature that targets you with an attack must make an EROSave before resolving the attack.
- Veiled — Failure. The creature cannot take reactions until the end of its turn.
- Unveiled — Failure. The creature gains 1 Arousal and cannot take reactions until the end of its turn.
- Success. The attack proceeds normally.
Deliberate Exposure does not alter your Armor Class unless you actually remove or discard armor.
Desire Actions
These options require an action and can create stronger openings than Bonus Action Desire Actions.
Entrancing Display
Action
You perform a deliberate display intended to command the attention of everyone watching. This might be a dance, ritual pose, seductive flourish, controlled disrobing, athletic display, or brazen exhibition. Choose a number of creatures up to your proficiency bonus within 30 feet that can see you. Each target makes an EROSave.
- Veiled — Failure. The creature is Fascinated by you until the beginning of your next turn.
- Unveiled — Failure. The creature gains 1 Arousal and is Fascinated by you until the beginning of your next turn.
- Success. The creature is unaffected.
Entrancing Display ends early for a creature if you damage it.
Intimate Feint
Action
You enter a creature’s space with an unexpected movement: a false kiss, a sudden press of the body, a whispered threat, a near-touch, or another intimate maneuver designed to disguise your true intention. Choose one creature within your reach. Make a Charisma (Deception), Charisma (Performance), or Dexterity (Sleight of Hand) check contested by the target’s EROSave.
On a success, choose one of the following effects:
- The target cannot take reactions until the beginning of its next turn.
- You move up to half your speed without provoking opportunity attacks from the target.
- The target must succeed on a Dexterity saving throw against your Desire DC or fall prone.
Unveiled. In addition to the chosen effect, the target gains 1 Arousal. On a failed contest, the target sees through the feint and is unaffected.
Overwhelming Proposition
Action
You make a direct proposition, intimate bargain, erotic challenge, or promise of reward. Choose one creature within 30 feet that can hear and understand you. The creature makes an EROSave.
- Veiled — Failure. Until the beginning of your next turn, the target has disadvantage on attack rolls against creatures other than you.
- Unveiled — Failure. The target gains 1 Arousal and has disadvantage on attack rolls against creatures other than you until the beginning of your next turn.
- Success. The target is unaffected, but may immediately state a rejection, counteroffer, demand, or challenge of its own.
An Overwhelming Proposition cannot force a creature to accept an agreement, provide consent, or perform a particular act.
Sensual Disarm
Action
You use closeness, entanglement, body positioning, or a deliberately distracting touch to loosen an object from a creature’s grasp. Choose one creature within your reach that is holding an object. Make a Dexterity (Acrobatics) or Charisma (Performance) check contested by the target’s Strength (Athletics), Dexterity (Acrobatics), or EROSave. The target chooses which defense it uses.
- Success — Veiled. The target drops one object of your choice that it is holding. The object lands at its feet.
- Success — Unveiled. The target drops the chosen object and gains 1 Arousal.
- Failure. The target retains the object.
The target has advantage on its contest if it is holding the object with two or more hands.
Compromising Position
Action
You use provocative movement, close pressure, or deliberate positioning to leave another creature exposed. Choose one creature within your reach. Make a Strength (Athletics), Dexterity (Acrobatics), or Charisma (Performance) check contested by the target’s Strength (Athletics), Dexterity (Acrobatics), or EROSave.
On a success, choose one:
- move the target 5 feet to an unoccupied space within your reach;
- exchange spaces with the target;
- grant one ally within 5 feet of the target advantage on the next melee attack roll it makes against that target before the beginning of your next turn.
Unveiled. The target also gains 1 Arousal.
A creature more than one size larger than you has advantage on its contest.
Breathless Confession
Action
You reveal a genuine longing, vulnerability, admiration, or intimate truth at a moment when the target is least prepared to hear it. Choose one creature within 30 feet that can hear and understand you. The creature makes an EROSave.
- Veiled — Failure. The target is Fascinated until the beginning of your next turn. The next Charisma check made against it before then has advantage.
- Unveiled — Failure. The target gains 1 Arousal and is Fascinated until the beginning of your next turn. The next Charisma check made against it before then has advantage.
- Success. The creature remains composed.
A fabricated confession may instead use Charisma (Deception), at the DM’s discretion. A genuine confession should not require an additional ability check.
Desire Reactions
Desire Reactions represent trained instinct, practiced allure, or an ability to turn an enemy’s attention against it. A creature can use only one Desire Reaction during a round.
Turn the Gaze
Reaction
When a creature you can see targets you with an attack, you answer with a provocative movement, revealing shift, intimate taunt, or sudden display. The attacker makes an EROSave.
- Veiled — Failure. Roll 1d4 and subtract the result from the triggering attack roll.
- Unveiled — Failure. Roll 1d4 and subtract the result from the triggering attack roll. If the attack misses, the attacker gains 1 Arousal.
- Success. The attack is resolved normally.
Once you use Turn the Gaze, you cannot use it again until you finish a short or long rest.
Invitation to Overreach
Reaction
When a creature you can see targets you with an attack, you answer with a provocative movement, revealing shiftWhen a creature misses you with a melee attack, you invite it closer and use its momentum to compromise its position. The attacker makes an EROSave.
- Veiled — Failure. You may move 5 feet without provoking an opportunity attack from the triggering creature, or move the triggering creature 5 feet to an unoccupied space within your reach.
- Unveiled — Failure. Apply one of the Veiled effects, and the triggering creature gains 1 Arousal.
- Success. Neither creature moves.
A creature more than one size larger than you cannot be moved by this reaction.
Intimate Reversal
Reaction
When a creature you can see targets you with an attack, you answer with a provocative movement, revealing shiftWhen a creature attempts to grapple, shove, or move you against your will, you turn the contact into an unexpected moment of closeness. Before the triggering contest is resolved, the creature makes an EROSave.
- Veiled — Failure. You have advantage on the ability check or saving throw made to resist the triggering effect.
- Unveiled — Failure. You have advantage on the roll, and the creature gains 1 Arousal if you successfully resist.
- Success. Resolve the triggering effect normally.
Once you use Intimate Reversal, you cannot use it again until you finish a short or long rest.
Improvised Desire Actions
The listed actions are examples, not the limits of what characters may attempt. When a player describes an unlisted erotic, sensual, flirtatious, or emotionally provocative maneuver, the DM may resolve it as an Improvised Desire Action.
The DM determines:
- whether the attempt requires an action, bonus action, or reaction;
- which creature or creatures may be targeted;
- which ability best represents the approach;
- whether the target makes an EROSave or participates in a contest;
- the Veiled and Unveiled outcomes.
Improvised Desire Actions should use existing effects whenever possible. Appropriate results include:
- preventing reactions;
- moving a creature 5 feet;
- granting advantage on one roll;
- imposing disadvantage on one roll;
- Fascinating a creature until the beginning or end of a turn;
- revealing limited information about its emotional state;
- causing 1 Arousal in Unveiled Play.
Basic Desire Actions should not ordinarily:
- incapacitate a creature;
- cause more than 1 Arousal;
- force Climax;
- inflict the Charmed, Stunned, or Dominated conditions;
- remove a creature’s entire turn;
- compel sexual contact;
- create an effect lasting longer than 1 round.
Stronger outcomes belong to spells, class features, feats, monsters, relics, rituals, and Climax Effects.
Desire Action Examples
| Player Declaration | Suggested Resolution |
|---|---|
| “I flash the guard so the rogue can slip past.” | Flash of Silk |
| “I whisper what I plan to do after the fight.” | Distracting Suggestion |
| “I lift one finger and beckon him closer.” | Beckoning Gesture |
| “I hold her gaze while the fighter attacks.” | Knowing Look |
| “I tear open my shirt and dare them to face me.” | Brazen Challenge or Deliberate Exposure |
| “I dance on the table so everyone watches me.” | Entrancing Display |
| “I lean in as though I’m going to kiss him, then slip behind him.” | Intimate Feint |
| “I hook the hilt between my thighs and pull the sword from her grip.” | Sensual Disarm |
| “I press against him and turn, placing him directly in front of the barbarian.” | Compromising Position |
| “I tell her I have wanted her since the moment we met.” | Breathless Confession |
| “As the blade comes down, I let the robe fall from one shoulder.” | Turn the Gaze |
Optional Rule: Desire Action Proficiency

At tables that want Desire Actions to feel more specialized, a character must be proficient in at least one of the following skills to add their proficiency bonus to their Desire DC:
- Acrobatics
- Athletics
- Deception
- Insight
- Performance
- Persuasion
The chosen skill must reasonably support the described approach. Characters without an applicable proficiency calculate their Desire DC as:
8 + the chosen ability modifier
This optional rule makes trained courtesans, dancers, performers, infiltrators, devotees, and socially adept characters more reliable without preventing anyone from attempting a Desire Action.
Optional Rule: Escalating Attention
When a character successfully affects the same creature with three different Desire Actions during one encounter, that creature becomes Attuned to the character until the encounter ends.
An Attuned creature has disadvantage on the next EROSave it makes against that character.
After this disadvantage is applied, the Attuned state ends.
In Unveiled Play, the creature instead has disadvantage on the next EROSave it makes against that character while at Arousal Stage III or higher.
A creature can be Attuned to only one character at a time.
This rule rewards creative escalation without encouraging repetition.
Class and Feature Integration

Desire Actions are intended to provide a universal foundation upon which other player options may build. A class feature, feat, subclass, species trait, or magic item might:
- allow a specific Desire Action to be used at greater range;
- replace Charisma with another ability;
- affect an additional target;
- permit a Desire Action while Hidden;
- increase movement caused by Beckoning Gesture;
- extend Fascination by 1 round;
- allow a Desire Action to be used after taking the Attack action;
- remove the repeated-provocation advantage;
- allow more than 1 Arousal from a particular feature;
- add a class-specific effect when a target fails its EROSave.
Unless a feature explicitly says otherwise, these improvements do not alter the universal limitations of Desire Actions.
Consent and Table Boundaries
Desire Actions are mechanics of distraction, temptation, vulnerability, and emotional pressure. They are not permission to disregard player comfort or character agency. Before using these rules, the table establishes which forms of flirtation, exposure, intimate contact, and erotic description are acceptable. A player may always:
- describe an action less explicitly;
- substitute a different provocative gesture;
- invoke the Veil;
- decline an intimate interaction involving their character;
- request that an effect be expressed through surprise, embarrassment, awe, or emotional distraction rather than attraction.
The mechanic remains unchanged when the description is softened. A character may lose composure without surrendering autonomy. A failed EROSave creates an opening. It does not create consent.
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