Pactsworn

“Power is never free. The wise simply learn which prices are worth paying.”

The Pactsworn

Some mortals study power. Some inherit it. Some devote themselves to it. Pactsworn bargain for it.

Across Erosia, ancient powers watch the mortal world. Forgotten gods whisper through dreams. Sovereigns observe the ambitions of kingdoms. Veil entities hunger for experience. Titans remember ages long buried beneath history. Most mortals never notice their attention.

The Pactsworn does.

A Pactsworn enters into a relationship with a power greater than themselves and emerges forever changed. The bargain may be willingly sought, reluctantly accepted, inherited through bloodlines, or thrust upon an unsuspecting soul. Whatever its origin, the pact becomes part of the Pactsworn’s identity.

These relationships vary tremendously. Some patrons are nurturing mentors. Others are distant observers. Some are possessive, demanding, or manipulative. Many view mortals as useful allies, fascinating curiosities, or investments whose value has yet to be realized.

Regardless of the relationship, every Pactsworn understands the same truth:

Power always asks for something in return.

Within Erosian society, Pactsworn often serve as occult scholars, emissaries of supernatural powers, wandering miracle workers, royal advisors, relic hunters, cult leaders, and negotiators between mortal and divine interests. They are respected, feared, envied, and sought after in equal measure.

A Pactsworn’s greatest strength is not the power they possess. It is their willingness to accept the offer.


Creating a Pactsworn

When creating a Pactsworn, consider the bargain that changed your life. What did your character desire strongly enough to seek power beyond conventional means? Were they driven by ambition, curiosity, love, revenge, devotion, freedom, knowledge, desperation, or some other longing? Consider the nature of the relationship itself. Does your character trust their patron? Fear them? Admire them? Depend upon them? Resent them?

You should also decide how your patron communicates. Some patrons speak directly through visions and dreams. Others communicate through omens, coincidences, emotions, or cryptic messengers. The nature of this communication often reveals as much about the patron as it does about the Pactsworn.

Finally, consider what your character believes the bargain truly cost.

Many Pactsworn discover that the answer changes over time.


Class Features

As a Pactsworn, you gain the following class features.

Hit Points

Hit Dice: 1d8 per Pactsworn level

Hit Points at 1st Level: 8 + your Constitution modifier

Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Pactsworn level after 1st


Libido

Starting Libido: Your Proficiency Bonus + your Constitution modifier (minimum 1).

Libido at Higher Levels: Your Libido increases whenever your Proficiency Bonus increases. If your Constitution modifier changes, your maximum Libido changes by the same amount.


Proficiencies

Armor: Light armor

Weapons: Simple weapons

Tools: None

Saving Throws: Wisdom, Charisma

Skills: Choose two from Arcana, Deception, History, Insight, Intimidation, Investigation, Nature, Persuasion, and Religion


Equipment

You begin with the following equipment, in addition to the equipment granted by your background:

  • Leather armor
  • A simple weapon
  • A light crossbow and 20 bolts or any simple weapon
  • A scholar’s pack or explorer’s pack
  • An arcane focus
  • A pact token connected to your patron

The Nature of Bargains

Every class experiences Desire differently. Revelers transform emotional momentum into Resonance. Anointed channel devotion into restoration and care. Pactsworn experience Desire through temptation.

To a Pactsworn, desire is leverage. Every longing reveals a vulnerability. Every ambition creates an opportunity. Every difficult choice opens a path toward power.

As emotional pressure rises, the influence of a Patron becomes easier to perceive. Omens appear more frequently. Whispers grow clearer. Power responds more readily. What other classes may view as dangerous pressure, a Pactsworn often recognizes as possibility.

The Pactsworn’s relationship with the Desire Cycle revolves around exchange. Arousal represents temptation and the growing pull of the bargain. Libido represents commitment and the amount of self a Pactsworn can continue investing in the relationship. Climax represents fulfillment, the moment when the bargain succeeds and Patron and servant briefly align.

This cycle forms the foundation of every Pactsworn’s power.


Fulfillment and the Patron’s Attention

Every class experiences Climax differently because every class experiences Desire differently.

For a Pactsworn, Climax is fulfillment. It is the moment when the Patron answers.

As temptation builds and emotional pressure rises, the connection between Patron and servant grows stronger. Eventually that pressure reaches a point where it can no longer remain contained. When fulfillment occurs, the Pactsworn experiences undeniable confirmation that the relationship is real.

The exact manifestation differs according to the Patron. A dragon Patron may reveal overwhelming majesty. A dream Patron may flood the mind with impossible visions. A divine Patron may grant a moment of transcendent certainty. Regardless of form, the experience remains consistent. For a brief instant, the Pactsworn ceases to feel like a mortal wielding borrowed power and instead becomes a direct expression of the force that empowered them.

Some Pactsworn seek fulfillment whenever possible. Others fear the increasing influence it represents. Most eventually learn that every moment of fulfillment changes both parties involved in the bargain.


Favor

Power leaves traces. Every time a Patron invests attention, influence, or authority into their servant, the bond between them deepens. This supernatural investment is known as Favor.

Favor is the primary resource of the Pactsworn class. Unlike spell slots, Favor does not represent magical energy. Unlike Inspiration, it does not represent personal excellence. Favor exists because the Patron has chosen to answer.

A Pactsworn gains Favor by embracing temptation, accepting Terms, advancing the goals of their Patron, and strengthening the relationship through moments of fulfillment. Favor is then spent to invoke Petitions, supernatural requests made directly to the Patron.

The amount of Favor a Pactsworn can possess increases as their relationship deepens. Experienced Pactsworn learn that Favor is not merely power. It is proof that the Patron is paying attention.Every class experiences Climax differently. For the Pactsworn, Climax is fulfillment. It is the moment when the bargain proves itself real.

When a Pactsworn reaches release, the boundary between patron and servant briefly grows thin. The character experiences a surge of certainty as mortal desire and patron desire align. For an instant, the Pactsworn ceases to feel like a mortal wielding borrowed power and instead becomes a direct expression of the force that empowered them.

Different patrons manifest this fulfillment in different ways. A dragon patron may reveal overwhelming majesty. A dream patron may flood reality with impossible visions. A divine patron may grant a moment of transcendent revelation.

The details differ. The feeling does not. The patron has noticed.


Terms

Power always asks for something in return.

Certain Pactsworn features present one or more Terms. A Term is a condition, obligation, vulnerability, complication, or risk voluntarily accepted in exchange for greater Patron investment. A Pactsworn may choose whether to accept a Term whenever it is offered.

If a Pactsworn accepts a Term, they immediately gain the stated benefit and may trigger additional effects that reference Temptation’s Price. If a Term is declined, the feature functions normally unless otherwise stated.

Terms never remove player agency. They exist to reinforce the central Pactsworn fantasy that greater power often requires greater commitment.Power leaves traces. Each time a Pactsworn deepens their relationship with their patron, the connection grows stronger. Over time these moments accumulate into a reserve of supernatural goodwill known as Favor.

Favor represents the attention, investment, and influence a patron chooses to grant their servant. It is the measure of how strongly the patron’s will currently flows through the Pactsworn.

As a Pactsworn, Favor is your primary class resource. Many class features generate Favor when the terms of your pact are advanced, when temptation is embraced or overcome, and when moments of fulfillment strengthen the connection between patron and servant.

Other features allow you to spend Favor to invoke patron gifts, manifest supernatural power, alter Desire, and unleash the most potent expressions of your bargain. The amount of Favor you can possess and the ways you can spend it increase as you gain levels in this class.

SIDEBAR: READ THE FINE PRINT

Optional Roleplaying Guidance

Most Patrons are not accountants. They do not track every Favor spent, every Petition invoked, or every moment of fulfillment with perfect precision. The Favor mechanic already represents the Patron’s willingness to invest power in the Pactsworn, and no additional mechanical repayment is required.

However, Patrons are rarely indifferent.

A Pactsworn who repeatedly calls upon a Patron’s power may discover that the relationship becomes increasingly personal. A Patron might ask questions, offer suggestions, make requests, provide warnings, reveal opportunities, or express disappointment. These interactions need not be hostile. In many cases, they represent the Patron taking a greater interest in the Pactsworn’s life.

Particularly dramatic moments can create excellent opportunities for Patron involvement. If a Pactsworn invokes a Petition during a desperate battle, survives impossible odds through Patron intervention, or reaches Fulfillment at a pivotal moment in the story, the Patron may later decide that the event deserves acknowledgment.

Such acknowledgments should be viewed as roleplaying opportunities rather than punishments. A dragon Patron might request that a forgotten relic be recovered. A dream Patron might insist that the Pactsworn investigate a troubling vision. A sovereign Patron could demand that a promise be honored. A Veil entity might simply ask a question whose answer reveals something important about the character.

The Patron does not always seek repayment.

Sometimes the Patron merely wants to know whether the Pactsworn remembers who answered.


The Fine Print

A useful guideline for DMs is simple:

The more memorable the Favor, the more likely the Patron is to remember it.

A routine Petition may pass without comment. The Favor that saves a kingdom, defeats a legendary monster, preserves a treasured relationship, or changes the course of history might become part of an ongoing conversation between Patron and servant. After all, every contract has fine print.

The wise read it. The wiser ask who wrote it.


1st-Level Feature: Patron Pact

You enter into a supernatural relationship with a Patron whose power exceeds that of ordinary mortals. Choose a Patron from those available to the Pactsworn class. Your Patron grants features at 1st level and again at higher levels as specified in its description.

Your Patron defines the nature of your bargain, influences how you experience Desire, and shapes the form your supernatural gifts take. No two Patrons experience temptation, commitment, and fulfillment in exactly the same way.

Veiled Play. When you gain Arousal for the first time during an encounter, your Patron manifests a subtle sign of approval or attention. The manifestation is narrative unless otherwise specified.

Unveiled Play. Your Patron determines the specific meaning of Arousal, Libido, and Fulfillment for your subclass.


1st-Level Feature: Favor

You possess a pool of Favor determined by your Pactsworn level. You regain all expended Favor whenever you complete a short or long rest. Favor is spent to invoke Petitions and activate certain Pactsworn features.

Veiled Play. When you gain Arousal for the first time during an encounter, you gain 1 temporary Favor.

Unveiled Play. When a creature you can see Climaxes, you may gain 1 temporary Favor, reduce your Arousal by 1, or gain advantage on your next EROS Save before the end of your next turn.


1st-Level Feature: Temptation’s Price

Power is never free. Whenever you voluntarily accept a Term presented by one of your Pactsworn features, you gain 1 Favor. You can gain Favor from this feature once per turn.

Veiled Play. When you voluntarily gain Arousal through one of your own Pactsworn features, you gain 1 temporary Favor.

Unveiled Play. When you voluntarily gain Arousal, spend Libido, or choose to fail an EROS Save because of one of your Pactsworn features, you gain 1 Favor. You can benefit from this effect a number of times equal to your proficiency bonus per long rest.

1st-Level Feature: Petitions

A Petition is a formal request made to your Patron. When you invoke a Petition, you expend Favor and ask your Patron to intervene in reality. Some Patrons answer through destructive force. Others grant protection, reveal hidden truths, enforce supernatural obligations, or manipulate the emotional currents of Desire.

Unless otherwise stated, invoking a Petition requires a bonus action and expends 1 Favor. Petitions are not spells.

You learn all six foundational Petitions of the Pactsworn class. The Petitions are:

  • Petition of Ruin
  • Petition of Binding
  • Petition of Revelation
  • Petition of Protection
  • Petition of Desire
  • Petition of Fulfillment

As your relationship with your Patron deepens, your Petitions become more powerful.

Petition of Ruin

You call upon your Patron to hasten another creature’s downfall. Choose one creature you can see within 60 feet. The next time you damage that creature before the start of your next turn, it takes additional force damage equal to your Charisma modifier (minimum 1). If the creature is reduced to 0 hit points before the effect ends, regain 1 Favor.

Quickstart (Veiled Play). If the target currently has Arousal, it gains 1 additional Arousal.

Advanced Mechanics (Unveiled Play). If the target has 3 or more Arousal, it must succeed on an EROS Save or gain 1 Arousal. If this causes a Climax, regain 1 Favor.


Petition of Binding

Your Patron enforces a supernatural obligation that cannot easily be ignored. Choose one creature within 60 feet. Until the start of your next turn, its speed is reduced by 10 feet and it cannot benefit from the Dash action.

Quickstart (Veiled Play). The target gains 1 Arousal if it willingly moves closer to you before the effect ends.

Advanced Mechanics (Unveiled Play). The target must succeed on an EROS Save or gain 1 Arousal. If it already has 3 or more Arousal, it instead gains 2 Arousal.


Petition of Revelation

Your Patron parts the veil between appearance and truth. Choose one creature, object, magical effect, or location within 60 feet. Learn one of the following:

  • Its strongest saving throw.
  • Its weakest saving throw.
  • Whether it possesses resistance, immunity, or vulnerability.
  • Whether it is affected by magic.

Quickstart (Veiled Play). If the target possesses Arousal, you learn its current Arousal value.

Advanced Mechanics (Unveiled Play). You also learn the target’s current Libido. If the target has 0 Libido, gain 1 Favor.

The DM answers truthfully.


Petition of Protection

Your Patron shields a valued servant from harm. When you take damage, you may use your reaction to reduce that damage by an amount equal to your Pactsworn level + your Charisma modifier.

  • Its strongest saving throw.
  • Its weakest saving throw.
  • Whether it possesses resistance, immunity, or vulnerability.
  • Whether it is affected by magic.

Quickstart (Veiled Play). Reduce your Arousal by 1.

Advanced Mechanics (Unveiled Play). You may spend 1 Libido. If you do, increase the damage reduction by your proficiency bonus.


Petition of Desire

Your Patron reveals emotional vulnerabilities and hidden longings. Choose one creature within 60 feet. Until the end of your next turn, you gain Advantage on Charisma checks made against that creature. In addition, the first time you damage the creature before the effect ends, you may move it up to 5 feet.

Quickstart (Veiled Play). The target gains 1 Arousal.

Advanced Mechanics (Unveiled Play). The target must succeed on an EROS Save. On a failure, it gains 2 Arousal. On a success, it gains 1 Arousal.


Petition of Fulfillment

Your Patron strengthens a moment approaching completion. Choose yourself or one willing creature within 30 feet. Until the start of your next turn, the target gains Temporary Hit Points equal to your Charisma modifier + your proficiency bonus and gains Advantage on its next attack roll, saving throw, ability check, or EROS Save.

Quickstart (Veiled Play). If the target gains Arousal before the effect ends, it gains Advantage on its next EROS Save.

Advanced Mechanics (Unveiled Play). If the target Climaxes before the end of your next turn, choose one:

  • Regain 1 Favor.
  • Restore 1 Libido to the target.
  • Prevent the Exhaustion normally gained from that Climax.

A creature may benefit from this restoration only once per Long Rest.

Fulfillment

1st-Level Pactsworn Feature

Every bargain creates pressure. Promises demand resolution. Desires seek satisfaction. Obligations accumulate weight over time. As a Pactsworn grows closer to their Patron, this pressure gradually builds within the bond that connects them. Eventually, the relationship reaches a moment where the bargain must be acknowledged. That moment is known as Fulfillment.

Unlike other classes, a Pactsworn does not experience Climax as emotional catharsis, artistic expression, or spiritual revelation. A Pactsworn experiences Climax as confirmation.

The Patron has noticed. The Patron approves. The Patron answers. Whenever you Climax, Fulfillment activates.

Effect: When Fulfillment activates, gain 1 Favor and immediately invoke one Petition without expending Favor. The Petition must still follow all normal restrictions. For a brief moment, the bond between Patron and servant strengthens, allowing the Pactsworn to act with supernatural certainty.

Quickstart (Veiled Play). Choose one creature within 30 feet of you.That creature gains Advantage on its next EROS Save before the end of its next turn.

Advanced Mechanics (Unveiled Play). Choose one of the following benefits:

  • Gain 1 temporary Favor.
  • Reduce your Arousal by 1 after the Climax resolves.
  • Increase the healing gained from the Climax by an amount equal to your Pactsworn level.

2nd-Level Feature: Eldritch Invocations

Every Patron expresses power differently. Some grant fragments of forbidden knowledge. Others reveal hidden pathways through the Veil, alter the body and soul of their servants, or bestow supernatural gifts unavailable to ordinary mortals.

These gifts are known as Eldritch Invocations. Choose two Eldritch Invocations from the Pactsworn Invocation list. You gain additional Invocations as you gain levels in this class. If an Invocation has prerequisites, you must meet them to learn it.

Whenever you gain a level in this class, you may replace one Eldritch Invocation you know with another Invocation for which you qualify.

Unlike Petitions, which represent requests made to your Patron, Invocations represent gifts that have already been granted. They are permanent expressions of your growing relationship with the force that empowers you.

Quickstart (Veiled Play). Some Invocations provide additional interactions with Arousal, EROS Saves, and the Desire Cycle.

Advanced Mechanics (Unveiled Play). Some Invocations interact with Libido, Climax, Fulfillment, and Patron-specific Desire mechanics. These interactions are always optional and are detailed within the individual Invocation descriptions.

Eldritch Invocations

The following Eldritch Invocations are available to Pactsworn. If an Invocation has a prerequisite, you must meet it to learn that Invocation. Each Invocation represents a gift already granted by your Patron. Unlike Petitions, which are requests for aid, Invocations are permanent expressions of your evolving bargain.

PETITION INVOCATIONS

Lingering Ruin

Prerequisite: Petition of Ruin

Your Patron’s destructive influence remains upon its target. When you invoke Petition of Ruin, its duration extends until the end of your next turn instead of the start of your next turn.

Quickstart (Veiled Play). If the target already possesses Arousal, it gains 1 additional Arousal.

Advanced Mechanics (Unveiled Play). If Petition of Ruin causes a creature to Climax, gain 1 temporary Favor.

Inescapable Binding

Prerequisite: Petition of Binding

Your Patron’s authority is difficult to ignore. Creatures affected by your Petition of Binding treat all terrain as difficult terrain until the effect ends.

Quickstart (Veiled Play). A creature affected by Petition of Binding has Disadvantage on its next EROS Save.

Advanced Mechanics (Unveiled Play). If the creature fails that EROS Save, gain 1 Favor.

Forbidden Insight

Prerequisite: Petition of Revelation

Your Patron reveals additional fragments of hidden truth. Whenever you invoke Petition of Revelation, you learn one additional piece of information from the list.

Quickstart (Veiled Play). You also learn whether the target currently possesses Arousal.

Advanced Mechanics (Unveiled Play). You learn whether the target is within 1 Arousal of Climax.

Fulfillment Shared

Prerequisite: Petition of Fulfillment

Your Patron’s blessings ripple outward. When you invoke Petition of Fulfillment, choose a second creature within 10 feet of the original target. The second creature gains half the Temporary Hit Points granted by the Petition.

Quickstart (Veiled Play). Both creatures gain Advantage on their next EROS Save.

Advanced Mechanics (Unveiled Play). If either creature Climaxes before the start of your next turn, the other creature may reduce its Arousal by 1.

FAVOR INVOCATIONS

Patron’s Investment

Your Patron is unusually attentive. Increase your maximum Favor by 1.

Quickstart (Veiled Play). The first time you gain Arousal during an encounter, gain 1 temporary Favor.

Advanced Mechanics (Unveiled Play). When you Climax, gain 1 Favor.

Reserved Favor

Your Patron’s gifts linger longer than most. Temporary Favor remains until the end of the encounter instead of the end of your turn.

Quickstart (Veiled Play). When temporary Favor expires, reduce your Arousal by 1.

Advanced Mechanics (Unveiled Play). When temporary Favor expires, you may instead restore 1 Libido.

Once per Long Rest.

Echoed Favor

Your Patron occasionally answers before being asked. Once per turn when you spend Favor, roll a d6. On a 6, the Favor is not expended.

Quickstart (Veiled Play).You gain Advantage on the next EROS Save you make before the end of your next turn.

Advanced Mechanics (Unveiled Play). If the triggering Petition affected a creature with 3 or more Arousal, regain 1 additional Favor.

Favor Through Temptation

Your Patron rewards willingness. Whenever you gain Favor through Temptation’s Price, gain 1 temporary hit point per Pactsworn level.

Quickstart (Veiled Play). You also gain 1 Arousal.

Advanced Mechanics (Unveiled Play). If this Arousal contributes to a Climax before the end of the encounter, gain 1 Favor.

TERM INVOCATIONS

Willing Sacrifice

You have learned that some prices are worth paying. When you accept a Term, gain Temporary Hit Points equal to your Charisma modifier.

Quickstart (Veiled Play). Reduce your Arousal by 1.

Advanced Mechanics (Unveiled Play). You may instead restore 1 Libido.

Once per Long Rest.

Dangerous Bargain

You regularly negotiate beyond safe limits. When you accept a Term, gain Advantage on your next attack roll, ability check, or saving throw.

Quickstart (Veiled Play). Gain Advantage on your next EROS Save as well.

Advanced Mechanics (Unveiled Play). You may voluntarily fail that EROS Save to gain 1 Favor.

Temptation Embraced

You no longer fear emotional pressure. Whenever you gain Arousal from one of your own Pactsworn features, gain Temporary Hit Points equal to your proficiency bonus.

Quickstart (Veiled Play). Gain 1 temporary Favor.

Advanced Mechanics (Unveiled Play). If you reach Climax during the same encounter, gain 1 Favor.

Covenant Mark

Your Patron visibly recognizes your commitment. Whenever you accept a Term, your Patron leaves a brief supernatural sign upon you. The mark lasts until the end of your next turn. While marked, creatures have Disadvantage on attempts to discern your intentions.

Quickstart (Veiled Play). You gain Advantage on Deception checks.

Advanced Mechanics (Unveiled Play). You gain Advantage on EROS Saves.

PACT BOON INVOCATIONS

The following Eldritch Invocations require a specific Pact Boon.

These Invocations represent gifts that deepen the particular expression of your bargain. While all Pactsworn negotiate with supernatural power, different Pact Boons teach different lessons about temptation, fulfillment, and authority.

Pact of the Blade Invocations

Relentless Pursuit

Prerequisite: Pact of the Blade

Your Patron rewards decisive action. When you damage a creature affected by one of your Petitions, your speed increases by 10 feet until the end of your turn.

Quickstart (Veiled Play). If the creature possesses Arousal, you gain Advantage on the next EROS Save you make before the end of your next turn.

Advanced Mechanics (Unveiled Play). If the creature Climaxes before the end of the encounter, gain 1 Favor.

Conqueror’s Claim

Prerequisite: Pact of the Blade

Victory reinforces your Patron’s investment. When you reduce a hostile creature to 0 hit points, gain Temporary Hit Points equal to your Charisma modifier.

Quickstart (Veiled Play). If the creature possessed Arousal, gain 1 temporary Favor.

Advanced Mechanics (Unveiled Play). If the creature possessed 3 or more Arousal, gain 1 Favor.

Pact of the Chain Invocations

Shared Burden

Prerequisite: Pact of the Chain

Your Patron teaches that power grows through connection. When a creature you can see within 30 feet fails a saving throw, you may use your reaction to allow it to reroll the save.

Once you use this Invocation, you cannot do so again until you complete a Short or Long Rest.

Quickstart (Veiled Play). The creature gains Advantage on its next EROS Save.

Advanced Mechanics (Unveiled Play). If the reroll succeeds, the creature may reduce its Arousal by 1.

Linked Fates

Prerequisite: Pact of the Chain

You instinctively recognize those connected to your Patron’s designs. When a creature benefiting from one of your Petitions takes damage, reduce that damage by your proficiency bonus.

Quickstart (Veiled Play). The protected creature gains Advantage on its next EROS Save.

Advanced Mechanics (Unveiled Play). If the creature succeeds on that save, restore 1 Libido.

A creature may benefit from this restoration only once per Long Rest.

Linked Fates

Prerequisite: Pact of the Chain

You instinctively recognize those connected to your Patron’s designs. When a creature benefiting from one of your Petitions takes damage, reduce that damage by your proficiency bonus.

Quickstart (Veiled Play). The protected creature gains Advantage on its next EROS Save.

Advanced Mechanics (Unveiled Play). If the creature succeeds on that save, restore 1 Libido.

A creature may benefit from this restoration only once per Long Rest.

Pact of the Tome Invocations

Forbidden Margins

Prerequisite: Pact of the Tome

Your Patron reveals truths hidden between the lines. Whenever you use Petition of Revelation, you gain Advantage on the next Intelligence ability check you make before the end of your next turn.

Quickstart (Veiled Play). You learn whether the target currently possesses Arousal.

Advanced Mechanics (Unveiled Play). You learn whether the target is currently under the effects of a Desire-related condition or feature.

Written Destiny

Prerequisite: Pact of the Tome

Fragments of future possibility reveal themselves to you. When a creature you can see within 60 feet makes an attack roll, ability check, or saving throw, you may use your reaction to add or subtract your Charisma modifier from the roll. Once you use this Invocation, you cannot do so again until you complete a Short or Long Rest.

Quickstart (Veiled Play). If the creature is making an EROS Save, apply the modifier after seeing the roll.

Advanced Mechanics (Unveiled Play). If the modified roll results in a Climax, gain 1 Favor.

Pact of the Veil Invocations

Exposed Longing

Prerequisite: Pact of the Veil

You instinctively perceive emotional vulnerabilities. When you successfully affect a creature with Petition of Desire, you gain Advantage on Insight, Persuasion, and Deception checks made against that creature for 1 minute.

Quickstart (Veiled Play). The creature gains 1 additional Arousal.

Advanced Mechanics (Unveiled Play).If the creature fails its EROS Save against Petition of Desire, gain 1 temporary Favor.

Veiled Truth

Prerequisite: Pact of the Veil

Your Patron teaches that every secret seeks revelation.

When a creature within 30 feet fails a saving throw against one of your Pactsworn features, you learn one of the following:

  • Its current emotional state.
  • One of its immediate goals.
  • One creature it trusts.
  • One creature it fears.

The DM answers truthfully.

Quickstart (Veiled Play). You also learn whether the creature currently possesses Arousal.

Advanced Mechanics (Unveiled Play).You learn whether the creature is within 1 Arousal of Climax.

FULFILLMENT INVOCATIONS

The following Invocations interact directly with Fulfillment Manifest, Climax, and the deepest expressions of the Pactsworn bargain. These Invocations are among the most distinctive available to the class.

Patron’s Approval

Your moments of fulfillment reinforce your bond. When Fulfillment Manifest activates, gain Temporary Hit Points equal to your Charisma modifier.

Quickstart (Veiled Play). Reduce your Arousal by 1.

Advanced Mechanics (Unveiled Play).Restore 1 Libido.

Once per Long Rest.

Echo of Fulfillment

The influence of your Patron lingers after fulfillment. When Fulfillment Manifest ends, gain Advantage on the next attack roll, saving throw, ability check, or EROS Save you make before the end of the encounter.

Quickstart (Veiled Play). Gain Advantage on your next EROS Save.

Advanced Mechanics (Unveiled Play). If that EROS Save succeeds, gain 1 Favor.

Fulfillment Cascade

Your Patron’s influence spreads outward. When Fulfillment Manifest activates, choose one creature within 30 feet.

That creature gains Temporary Hit Points equal to your proficiency bonus.

Quickstart (Veiled Play). The chosen creature gains Advantage on its next EROS Save.

Advanced Mechanics (Unveiled Play). If that creature Climaxes before the end of the encounter, you gain 1 Favor.

Vessel of the Patron

Prerequisite: 15th Level

Your Patron’s presence becomes unmistakable. Whenever Fulfillment Manifest activates, choose one of the following benefits:

  • Gain 1 Favor.
  • Gain Temporary Hit Points equal to your Pactsworn level.
  • Move up to half your speed without provoking opportunity attacks.

Quickstart (Veiled Play). Reduce your Arousal by 1.

Advanced Mechanics (Unveiled Play). You may instead restore 1 Libido.


3rd-Level Feature: Pact Boon

As your relationship with your Patron deepens, your bargain begins to take a more tangible form. The supernatural lessons your Patron imparts become increasingly specialized, shaping how you approach temptation, fulfillment, and power. Choose one of the following Pact Boons:

  • Pact of the Blade
  • Pact of the Chain
  • Pact of the Tome
  • Pact of the Veil

Your chosen Pact Boon grants additional benefits at higher levels. A Pact Boon represents more than a magical gift. It reflects the philosophy through which your Patron teaches power.


Pact of the Blade

Some Patrons teach that power belongs to those willing to seize it. Pactsworn who follow the Path of the Blade learn to express their bargains through decisive action, personal ambition, and direct confrontation. They often serve as champions, duelists, hunters, enforcers, and battlefield negotiators.

As an action, you may create or summon a Pact Weapon into your empty hand. Choose the form of the weapon when it appears. You are proficient with it while wielding it. The weapon counts as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.

If the weapon leaves your possession for more than 1 minute, it disappears. You may dismiss the weapon at any time without using an action.

Quickstart (Veiled Play). When you gain Arousal during combat, your Pact Weapon sheds a subtle supernatural manifestation reflecting your Patron. This effect is narrative unless otherwise specified.

Advanced Mechanics (Unveiled Play) Whenever you gain Arousal during combat, your next attack with your Pact Weapon before the end of your next turn deals additional damage equal to your proficiency bonus. This benefit can occur once per turn.


Pact of the Chain

Some Patrons teach that no bargain exists in isolation. Pactsworn who follow the Path of the Chain learn to cultivate relationships, obligations, alliances, and dependencies. Their power flows through connection rather than conquest. You learn the find familiar spell if you do not already know it. The spell does not count against your spells known. When you cast the spell, your familiar gains supernatural qualities reflecting your Patron. Your familiar acts independently but obeys your commands.

Quickstart (Veiled Play). When a creature within 30 feet of your familiar gains Arousal, you may immediately learn that it occurred.

Advanced Mechanics (Unveiled Play). Whenever a creature within 30 feet of your familiar Climaxes, you gain 1 temporary Favor. This benefit may occur once per round.


Pact of the Tome

Some Patrons believe knowledge is the truest form of power. Pactsworn who follow the Path of the Tome become seekers of hidden truths, forbidden histories, prophetic revelations, and impossible secrets. Your Patron grants you a Book of Shadows.

Choose three cantrips from any class spell list. These cantrips count as Pactsworn cantrips for you. If the Book of Shadows is lost, you may perform a 1-hour ritual to receive a replacement from your Patron.

Quickstart (Veiled Play). When you witness a creature gain Arousal for the first time during an encounter, you gain Advantage on the next Intelligence ability check you make before the end of your next turn.

Advanced Mechanics (Unveiled Play). When a creature you can see gains Arousal, you may use your reaction to learn its current Arousal value. You may use this feature a number of times equal to your proficiency bonus per Long Rest.


Pact of the Veil

Some Patrons teach that power begins where vulnerability is revealed. Pactsworn who follow the Path of the Veil become students of longing, intimacy, emotional truth, temptation, and hidden desire. They learn that what people conceal often matters more than what they openly display. When you make a Charisma (Deception), Charisma (Persuasion), or Wisdom (Insight) check, you may add your proficiency bonus twice if you are already proficient in the skill. You may do so a number of times equal to your proficiency bonus per Long Rest.

Quickstart (Veiled Play). When a creature gains Arousal because of one of your Pactsworn features, you gain Advantage on your next Charisma check made against that creature before the end of the encounter.

Advanced Mechanics (Unveiled Play). Whenever a creature fails an EROS Save caused by one of your Pactsworn features, gain 1 temporary Favor. This benefit can occur once per turn.


3rd-Level Feature: Patron Feature

Your Patron grants an additional feature reflecting the evolving nature of your bargain. The feature you gain depends on your chosen Patron. Patron Features are gained at 1st level and improve as you gain levels in this class. Each Patron defines:

  • The meaning of Arousal within the bargain.
  • The meaning of Libido within the bargain.
  • The nature of Fulfillment.
  • The supernatural lessons your Patron teaches.

Patron descriptions appear later in this chapter.


4th-Level Feature: Ability Score Improvement

When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. You cannot increase an ability score above 20 using this feature. If your campaign uses feats, you may choose a feat instead of taking this improvement.


5th-Level Feature: Claimed Desire

Experience teaches every Pactsworn the same lesson. Every creature wants something. Some desire power. Others seek safety, belonging, freedom, knowledge, recognition, intimacy, vengeance, or purpose. The form of the desire matters less than the leverage it creates. You have learned to recognize these vulnerabilities and exploit them.

As a bonus action, choose one creature you can see within 60 feet. That creature becomes your Claimed Desire for 1 minute. Once on each of your turns, when you deal damage to your Claimed Desire, it takes additional psychic damage equal to your Charisma modifier (minimum 1).

In addition, you gain Advantage on Wisdom (Insight) checks made against your Claimed Desire, and your Petitions may target your Claimed Desire from an additional 30 feet away. The effect ends early if you designate another creature as your Claimed Desire. You may use this feature a number of times equal to your proficiency bonus, regaining all expended uses when you complete a Long Rest.

Quickstart (Veiled Play). When you designate a Claimed Desire, the target gains 1 Arousal. A creature may gain Arousal from this feature only once per encounter.

Advanced Mechanics (Unveiled Play). When you designate a Claimed Desire, the target must make an EROS Save. On a failed save, it gains 2 Arousal. On a successful save, it gains 1 Arousal. Whenever your Claimed Desire Climaxes, gain 1 Favor.


5th-Level Feature: Greater Petitions

Your Patron has begun to trust your judgment. The requests you make now carry greater authority, allowing your Petitions to achieve effects that lesser servants could never command. Whenever you invoke a Petition, apply the appropriate Greater Petition improvement.

  • Petition of Ruin: The additional damage becomes twice your Charisma modifier.
  • Petition of Binding: The target’s speed is reduced by 20 feet and it cannot take the Disengage action.
  • Petition of Revelation: You learn two answers instead of one.
  • Petition of Protection: You may target a creature within 30 feet.
  • Petition of Desire: The forced movement increases to 10 feet and the target cannot make opportunity attacks against you until the end of your next turn.
  • Petition of Fulfillment: The Temporary Hit Points granted become twice your Charisma modifier plus your proficiency bonus.

Quickstart (Veiled Play). If a Greater Petition causes a creature to gain Arousal, it gains 1 additional Arousal.

Advanced Mechanics (Unveiled Play). When a creature fails an EROS Save caused by one of your Greater Petitions, gain 1 temporary Favor. This benefit may occur once per turn.


Patron’s Reward

5th-Level Pactsworn Feature

Your Patron begins investing more heavily in successful bargains. Where lesser Pactsworn receive acknowledgment, experienced Pactsworn receive encouragement. The Patron has learned that your successes often serve its interests, and rewards become more generous. Whenever Fulfillment activates, gain 1 additional Favor and Temporary Hit Points equal to your Charisma modifier.

The Patron’s attention lingers just long enough to reinforce the momentum created by the completed bargain.

Quickstart (Veiled Play). Choose one creature within 30 feet of you. That creature gains Advantage on its next attack roll, saving throw, ability check, or EROS Save before the end of its next turn.

Advanced Mechanics (Unveiled Play). Choose one creature within 30 feet. That creature may either gain 1 Arousal or reduce its Arousal by 1. The chosen creature decides.


6th-Level Feature: Patron Feature

The relationship between Patron and servant continues to evolve. Your Patron grants an additional feature reflecting its growing influence over your bargain. The feature you gain depends upon your chosen Patron. Patron descriptions appear later in this chapter.


7th-Level Feature: Binding Exchange

The oldest bargains teach a simple truth. Every burden can be transferred. Every obligation can be shared. Every cost can be moved from one soul to another. When you invoke a Petition, you may choose one creature you can see within 30 feet and create a Binding Exchange. Choose one of the following options:

  • Transfer a penalty affecting you to that creature until the start of your next turn.
  • Transfer a penalty affecting that creature to yourself until the start of your next turn.
  • Transfer a beneficial effect affecting you to that creature until the start of your next turn.

The DM determines whether an effect is eligible for transfer. Once you use this feature, you cannot use it again until you complete a Short or Long Rest.

Quickstart (Veiled Play). You may gain 1 Arousal to use this feature again before resting.

Advanced Mechanics (Unveiled Play). You may spend 1 Libido instead of gaining Arousal. If you do, the transferred effect lasts for 1 minute.


8th-Level Feature: Ability Score Improvement

When you reach 8th level, you can increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. You cannot increase an ability score above 20 using this feature. If your campaign uses feats, you may choose a feat instead of taking this improvement.


9th-Level Feature: Patron’s Whisper

The voice of your Patron has become familiar. Whether it speaks through dreams, omens, emotions, memories, or impossible coincidences, you are never truly alone. Whenever you roll Initiative and have no Favor remaining, regain 1 Favor. In addition, whenever you complete a Short Rest, you may immediately invoke one Petition without expending Favor.

Quickstart (Veiled Play). Whenever you gain Arousal during combat, you may move up to 5 feet without provoking opportunity attacks. You may benefit from this movement once per turn.

Advanced Mechanics (Unveiled Play). Whenever you gain Arousal, you may gain 1 temporary Favor. You may do so a number of times equal to your proficiency bonus per Long Rest.


10th-Level Feature: Fulfillment Manifest

Every bargain eventually reaches a moment of completion. Every promise eventually demands fulfillment. Every Pactsworn eventually discovers what it means to be truly acknowledged by their Patron. When you Climax, your Patron manifests through you. The exact form of this manifestation depends upon your Patron, but the following benefits always apply:

  • Regain 1 expended Favor.
  • Immediately invoke one Petition without expending Favor.
  • Gain Temporary Hit Points equal to your Pactsworn level.
  • Gain Advantage on the first attack roll, saving throw, ability check, or EROS Save you make before the end of your next turn.

Fulfillment Manifest lasts until the end of your next turn. For a brief moment, the distance between Patron and servant becomes remarkably small.

Quickstart (Veiled Play). When Fulfillment Manifest activates, choose one creature within 30 feet. That creature gains 1 Arousal.

Advanced Mechanics (Unveiled Play). When Fulfillment Manifest activates, choose one of the following benefits:

  • Restore 1 Libido.
  • Reduce your Arousal by 2.
  • Cause one creature within 30 feet to gain 1 Arousal.
  • Gain 1 additional Favor.

You may choose a different benefit each time Fulfillment Manifest activates.


Fulfillment Manifest

10th-Level Pactsworn Feature

The bond between you and your Patron has grown impossible to ignore. When Fulfillment occurs, your Patron’s presence briefly manifests through you. The exact appearance varies from Patron to Patron. Some appear through omens, whispers, and impossible coincidences. Others announce themselves through radiant signs, terrifying authority, or supernatural beauty.

Whatever form the manifestation takes, there is no doubt that the Patron has answered. Whenever Fulfillment activates, you gain the following benefits:

  • Gain 1 Favor.
  • Immediately invoke one Petition without expending Favor.
  • Gain Temporary Hit Points equal to your Pactsworn level.
  • Gain Advantage on the first attack roll, saving throw, ability check, or EROS Save you make before the end of your next turn.

Fulfillment Manifest lasts until the end of your next turn.

Quickstart (Veiled Play). Choose one creature within 30 feet. That creature gains 1 Arousal.

Advanced Mechanics (Unveiled Play). Choose one of the following benefits:

  • Restore 1 Libido.
  • Reduce your Arousal by 2.
  • Cause one creature within 30 feet to gain 1 Arousal.
  • Gain 1 additional Favor.

You may choose a different benefit each time Fulfillment Manifest activates.


Fulfillment Manifest and the Patron’s Attention

Most Pactsworn spend years wondering whether their Patron truly notices them. Fulfillment Manifest provides the answer.

When this feature activates, the Pactsworn experiences undeniable confirmation that the relationship is real. Whether that attention feels comforting, terrifying, intoxicating, reassuring, or overwhelming depends entirely upon the nature of the Patron.

Some Pactsworn spend their lives chasing this feeling. Others spend their lives trying to maintain enough independence that it never becomes easy. Either way, no Pactsworn forgets the first time their Patron truly answers.


11th-Level Feature: Greater Arcanum

Your Patron entrusts you with a fragment of power that exceeds the limits of ordinary spellcasting.

Choose one 6th-level spell from the Pactsworn spell list as your Greater Arcanum. You can cast that spell once without expending a spell slot. You regain the ability to do so when you complete a Long Rest. As you gain levels in this class, your Patron entrusts you with additional Arcanum.

Pactsworn LevelArcanum
11thOne 6th-level spell
13thOne 7th-level spell
15thOne 8th-level spell
17thOne 9th-level spell

Charisma is your spellcasting ability for these spells. Greater Arcanum represents magic that exists outside the normal structure of your bargain. These are not requests. They are gifts your Patron has permanently entrusted to you.

Quickstart (Veiled Play) When you cast a spell granted by Greater Arcanum, gain Advantage on the next EROS Save you make before the end of your next turn.

Advanced Mechanics (Unveiled Play). When you cast a Greater Arcanum spell, you may spend 1 Libido. If you do, gain 1 Favor.


12th-Level Feature: Ability Score Improvement

When you reach 12th level, you can increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. You cannot increase an ability score above 20 using this feature. If your campaign uses feats, you may choose a feat instead of taking this improvement.


13th-Level Feature: Grand Petitions

The authority of your Patron flows through your requests with increasing certainty. What once required negotiation now approaches expectation. Your Patron has invested too heavily in your success to ignore your voice.

Whenever you invoke a Petition, apply the appropriate Grand Petition improvement.

  • Petition of Ruin: The additional damage becomes three times your Charisma modifier. When the damage is dealt, gain Temporary Hit Points equal to your Charisma modifier.
  • Petition of Binding: The target’s speed becomes 0 until the start of your next turn.
  • Petition of Revelation: You learn three answers instead of one. In addition, invisible creatures and magical disguises within 30 feet of the target become apparent to you until the end of your next turn.
  • Petition of Protection: The protected creature gains Temporary Hit Points equal to your Charisma modifier.
  • Petition of Desire: You gain Advantage on attack rolls made against the target until the end of your next turn.
  • Petition of Fulfillment: The target may immediately move up to half its speed without provoking opportunity attacks.

Quickstart (Veiled Play) If a Grand Petition causes a creature to gain Arousal, that creature gains 1 additional Arousal.

Advanced Mechanics (Unveiled Play). Whenever a creature Climaxes because of one of your Petitions, gain 1 Favor. This benefit may occur once per turn.


13th-Level Feature: Deep Covenant

At the beginning of your journey, your Patron knew your name. Now your Patron knows your nature. The relationship between Patron and servant has evolved beyond simple exchange. Your victories, failures, temptations, and moments of fulfillment have become meaningful to the force that empowers you. Whenever a creature you can see within 60 feet gains Arousal, you may use your reaction to gain 1 temporary Favor.

Once you gain Favor through this feature, you cannot do so again until the start of your next turn. In addition, your maximum Favor increases by 1.

Quickstart (Veiled Play). Whenever a creature gains Arousal because of one of your Pactsworn features, you may move up to 10 feet without provoking opportunity attacks.

Advanced Mechanics (Unveiled Play). Whenever a creature within 60 feet Climaxes, choose one:

  • Gain 1 Favor.
  • Restore 1 Libido.
  • Reduce your Arousal by 1.

You may benefit from this feature a number of times equal to your proficiency bonus per Long Rest.


14th-Level Feature: Patron Feature

Your Patron grants one of the most powerful expressions of your bargain. The feature you gain depends upon your chosen Patron. For many Pactsworn, this feature represents a turning point in the relationship. The Patron no longer views you as merely useful. You have become important. Patron descriptions appear later in this chapter.


15th-Level Feature: Temptation Perfected

Few mortals understand temptation as thoroughly as a seasoned Pactsworn. You recognize opportunities before they emerge. You sense vulnerabilities before they are revealed. You understand the hidden leverage contained within nearly every choice. Whenever you invoke a Petition, choose one of the following benefits:

  • Gain Temporary Hit Points equal to your Charisma modifier.
  • Increase your speed by 10 feet until the end of your turn.
  • Gain Advantage on the next Charisma ability check you make before the end of your next turn.

In addition, the first Greater, Grand, or Sovereign Petition you invoke on each of your turns does not require additional Favor beyond its normal cost.

Quickstart (Veiled Play). Whenever you gain Arousal, you may immediately move up to half your speed. You may benefit from this feature once per turn.

Advanced Mechanics (Unveiled Play). Whenever you voluntarily gain Arousal through one of your own Pactsworn features, gain 1 temporary Favor.


15th-Level Feature: Greater Arcanum (8th Level)

Your Patron entrusts you with one 8th-level Arcanum spell of your choice from the Pactsworn spell list. You can cast this spell once without expending a spell slot, regaining the ability to do so when you complete a Long Rest.


The Deepening Bargain

Most relationships change over time. The relationship between a Pactsworn and their Patron is no different. Some bargains grow into partnerships. Others become rivalries. Some evolve into devotion. Others become cautionary tales. Regardless of their form, few Pactsworn reach these levels without realizing a difficult truth:

The bargain that exists today is rarely the same bargain that existed at 1st level. Both parties have changed. Both parties have learned. Both parties now understand far more than they once did. For some Pactsworn, this realization is comforting. For others, it is deeply unsettling. Either response is entirely reasonable.

16th-Level Feature: Ability Score Improvement

When you reach 16th level, you can increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. You cannot increase an ability score above 20 using this feature. If your campaign uses feats, you may choose a feat instead of taking this improvement.


17th-Level Feature: Sovereign Petitions

Few Pactsworn ever achieve such complete trust from their Patron. Your requests no longer resemble pleas, bargains, or negotiations. They have become declarations backed by authority earned through years of service, temptation, sacrifice, and fulfillment. Whenever you invoke a Petition, apply the appropriate Sovereign Petition improvement.

  • Petition of Ruin. The additional damage becomes four times your Charisma modifier. If the target is reduced to 0 hit points before the effect ends, regain 2 Favor instead of 1.
  • Petition of Binding. The target’s speed becomes 0 and it cannot benefit from magical movement effects until the start of your next turn.
  • Petition of Revelation. You learn all available answers. In addition, you gain truesight out to 30 feet until the end of your next turn.
  • Petition of Protection. After reducing the damage, choose one:
    • Move the protected creature up to 15 feet.
    • End one effect reducing its speed.
    • Grant Advantage on its next saving throw.
  • Petition of Desire. Whenever the target fails a saving throw before the end of your next turn, gain 1 temporary Favor.
  • Petition of Fulfillment. The target gains resistance to all damage until the start of your next turn.

Quickstart (Veiled Play). If a Sovereign Petition causes a creature to gain Arousal, that creature gains 1 additional Arousal.

Advanced Mechanics (Unveiled Play). Whenever a creature Climaxes because of one of your Sovereign Petitions, choose one:

  • Gain 1 Favor.
  • Restore 1 Libido.
  • Reduce your Arousal by 1.

This benefit may occur once per turn.


17th-Level Feature: Living Contract

You have become something more than a mortal empowered by a Patron. You are now a living expression of the bargain itself. The relationship between Patron and servant has become so refined that power often flows without conscious effort. Whenever you spend Favor, roll a d6. On a roll of 5 or 6, the Favor is not expended. In addition, your maximum Favor increases by 1.

Quickstart (Veiled Play). Whenever you gain Arousal, choose one:

  • Gain Temporary Hit Points equal to your proficiency bonus.
  • Gain 1 temporary Favor.

Advanced Mechanics (Unveiled Play). Whenever you spend Libido, gain 1 Favor. This benefit may occur once per turn.


Sovereign Fulfillment

17th-Level Pactsworn Feature

Few Pactsworn ever earn this degree of trust. At this stage of the bargain, your Patron no longer merely observes your actions. The Patron acts through them. Fulfillment becomes an event that reshapes the battlefield, alters relationships, and leaves no doubt regarding the supernatural force standing behind you. Whenever Fulfillment Manifest activates, the following benefits replace its normal effects:

  • Gain 2 Favor.
  • Immediately invoke up to two Petitions without expending Favor.
  • Gain Temporary Hit Points equal to twice your Pactsworn level.
  • Gain Advantage on all Charisma checks until the end of your next turn.

Quickstart (Veiled Play). Choose up to three creatures within 30 feet. Each creature gains 1 Arousal. Allies may choose whether to be affected.

Advanced Mechanics (Unveiled Play). Choose two of the following benefits:

  • Restore 1 Libido.
  • Gain 1 Favor.
  • Reduce your Arousal by 2.
  • Cause one creature within 30 feet to gain 2 Arousal.
  • Cause one creature within 30 feet to reduce its Arousal by 2.

You may choose the same creature multiple times if appropriate.


17th-Level Feature: Greater Arcanum (9th Level)

Your Patron entrusts you with one 9th-level Arcanum spell of your choice from the Pactsworn spell list. You can cast this spell once without expending a spell slot, regaining the ability to do so when you complete a Long Rest.


18th-Level Feature: Patron’s Chosen

Your Patron’s investment in your success has become undeniable. Whether viewed as favored servant, trusted emissary, beloved student, living weapon, treasured confidant, or indispensable agent, you occupy a place within your Patron’s designs that few mortals ever attain. Whenever Fulfillment Manifest activates, choose two benefits from its Advanced Mechanics options instead of one. In addition, the Temporary Hit Points granted by Fulfillment Manifest become equal to twice your Pactsworn level.

Quickstart (Veiled Play). When Fulfillment Manifest activates, choose up to two creatures for its Veiled Play effect.

Advanced Mechanics (Unveiled Play). You may select the same Fulfillment Manifest option more than once if applicable.


19th-Level Feature: Ability Score Improvement

When you reach 19th level, you can increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. You cannot increase an ability score above 20 using this feature. If your campaign uses feats, you may choose a feat instead of taking this improvement.


20th-Level Feature: Avatar of Fulfillment

Few Pactsworn ever reach this level of communion with the force that empowered them. The bargain is no longer merely something you possess. It has become part of who you are. When you activate Fulfillment Manifest, you may choose to become an Avatar of Fulfillment. For 1 minute, you gain the following benefits:

  • Regain all expended Favor.
  • Whenever you invoke a Petition, you may do so without expending Favor.
  • Gain Temporary Hit Points equal to three times your Pactsworn level.
  • Gain Advantage on all Charisma checks.
  • Gain Advantage on EROS Saves.

Once you use this feature, you cannot do so again until you complete a Long Rest. For the duration, visible signs of your Patron’s influence surround you. The exact manifestation depends upon your Patron, but no observer can mistake the source of your power. For one brief moment, the distance between mortal servant and supernatural benefactor nearly disappears.

Quickstart (Veiled Play). While Avatar of Fulfillment is active, creatures of your choice within 30 feet gain 1 Arousal at the start of their turns. Allies may choose whether to be affected.

Advanced Mechanics (Unveiled Play). While Avatar of Fulfillment is active:

  • You gain 1 Favor whenever a creature within 60 feet gains Arousal.
  • You regain 1 Libido whenever a creature within 60 feet Climaxes.
  • Fulfillment Manifest remains active for the duration.

The Patron’s Hand

Most Pactsworn spend their lives wondering how much of their success belongs to them and how much belongs to the force that empowered them. At 20th level, that distinction becomes difficult to answer. The greatest Pactsworn are not puppets. They are not mindless servants. Nor are they merely spellcasters borrowing power from an external source. They are partners in something larger.

Some become legendary heroes. Some become feared tyrants. Some reshape kingdoms. Others disappear into mystery and myth. Yet all share the same truth. At the height of their power, the Patron no longer answers because it must. The Patron answers because it chooses to. And that choice has changed the world.