
“Perfect strength begins when struggle ends.”
The Stillheart
Where others conquer through force, the Stillheart triumphs through balance.
Stillhearts devote their lives to mastering the harmony between body, mind, and spirit. Every breath, every movement, and every decision becomes part of a lifelong discipline aimed at achieving perfect control over oneself. They believe true victory is never found in overpowering an enemy, but in understanding the forces that drive conflict in the first place.
Across Erosia, Stillhearts serve as monastery guardians, wandering teachers, diplomats, bodyguards, philosophers, and seekers of ancient wisdom. Many spend decades traveling the world, believing every hardship offers another lesson and every opponent reveals another truth about themselves.
In battle, Stillhearts move with extraordinary precision. They redirect overwhelming force with effortless grace, exploit openings others cannot perceive, and transform an enemy’s aggression into their own advantage. Rather than meeting violence with greater violence, they allow conflict to exhaust itself before delivering the decisive strike.
For the Stillheart, mastery is never measured by the enemies defeated.
It is measured by the peace preserved.
Creating a Stillheart
When creating a Stillheart, consider what first inspired your character to pursue a life of discipline. Were they raised within a secluded monastery? Did they survive great hardship that demanded inner strength? Were they guided by a legendary master, or did they discover enlightenment through years of solitary meditation?
Also consider what your character ultimately seeks. Some Stillhearts pursue physical perfection through relentless training. Others search for spiritual enlightenment, believing every journey brings them closer to universal harmony. Some wander the world settling disputes before violence begins, while others seek forgotten temples where ancient martial traditions still survive.
No matter where they travel, all Stillhearts share one belief:
A disciplined soul cannot be conquered.
Class Features
As a Stillheart, you gain the following class features.

Hit Points
Hit Dice: 1d8 per Stillheart level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Stillheart level after 1st.
Libido
Starting Libido: Your Proficiency Bonus + your Constitution modifier (minimum 1).
Libido at Higher Levels: Your Libido increases whenever your Proficiency Bonus increases. If your Constitution modifier changes, your maximum Libido changes by the same amount.
Proficiencies
Armor: None
Weapons: Simple weapons, shortswords
Tools: Choose one artisan’s tool or one musical instrument
Saving Throws: Strength, Dexterity
Skills: Choose two from Acrobatics, Athletics, History, Insight, Medicine, Perception, Religion, and Stealth.
Equipment
You begin with the following equipment, in addition to the equipment granted by your background:
- A shortsword or any simple weapon
- Ten darts
- An explorer’s pack
- Artisan’s tools or a musical instrument
- Monastic robes

The Way of Harmony
Most warriors seek victory by becoming stronger than their opponents. Stillhearts seek something far more difficult. They strive to exist in perfect harmony with themselves and the world around them. Every breath is measured. Every movement carries purpose. Every action reflects years of disciplined practice. To a Stillheart, conflict is rarely something to overpower. It is something to understand. An enemy’s anger becomes an opening. Recklessness becomes imbalance. Fear becomes hesitation. By remaining centered while others lose control, a Stillheart allows disorder to reveal its own weaknesses.
Their greatest victories often come before the first strike is ever thrown.
Masters of Redirection
Violence creates momentum. Most warriors attempt to stop that momentum with greater force. Stillhearts instead guide it elsewhere. Rather than meeting power directly, they redirect attacks, manipulate positioning, and allow an opponent’s own actions to create opportunities. Every missed strike, every reckless charge, and every overextended attack becomes another lesson in imbalance.
Experienced Stillhearts rarely appear hurried. They move only when necessary, conserving effort while allowing their enemies to exhaust themselves. To a Stillheart, perfect defense is not the absence of attack. It is allowing aggression to defeat itself.
Ki
Every living creature possesses an inner current of spiritual vitality known as Ki. Most beings experience Ki unconsciously, allowing it to flow naturally through moments of effort, emotion, and rest. Stillhearts learn to perceive that current, cultivate it, and eventually command it with extraordinary precision.
As a Stillheart, Ki is your primary class resource. Through disciplined breathing, meditation, and flawless technique, you gather Ki that fuels your most extraordinary abilities. Ki empowers impossible movement, devastating martial techniques, supernatural awareness, and acts of perfect self-control that seem miraculous to ordinary observers.
As your mastery grows, your reserve of Ki expands, allowing you to accomplish feats that blur the boundary between physical discipline and spiritual transcendence.
Perfect Release

Every class experiences Desire differently. For a Stillheart, Climax is not an overwhelming loss of control. It is the moment absolute control is finally achieved. Throughout every battle, meditation, and trial, a Stillheart continuously balances rising emotional pressure with unwavering discipline. When that pressure finally resolves, it does not erupt outward in chaos. Instead, it becomes perfect harmony.
- A Bloodborn unleashes overwhelming magical power.
- A Reveler transforms release into shared emotion.
- An Anointed transforms release into restoration.
- A Stillheart transforms release into enlightenment.
Experienced Stillhearts emerge from these moments with unmatched clarity, effortless precision, and complete command over both body and spirit. Their greatest techniques become possible only because they have learned to embrace Desire without ever allowing it to master them.
To a Stillheart, the highest expression of Desire is not indulgence. It is perfect balance.
Martial Arts
1st-Level Stillheart Feature
Years of disciplined training have transformed your body into a precise instrument of combat. Every movement reflects balance, control, and unwavering focus, allowing you to fight with equal confidence whether armed or unarmed.
While you are not wearing armor or wielding a shield, you gain the following benefits:
- You can use your Dexterity modifier instead of your Strength modifier for the attack and damage rolls of your unarmed strikes and Stillheart weapons.
- Your unarmed strikes deal 1d6 bludgeoning damage. This damage increases as you gain levels in this class, as shown on the Stillheart Class Table.
- Whenever you take the Attack action using an unarmed strike or a Stillheart weapon on your turn, you can make one unarmed strike as a Bonus Action.
A Stillheart weapon is any Simple melee weapon or Martial weapon with the Light property that lacks the Heavy or Two-Handed properties.
Unarmored Defense
1st-Level Stillheart Feature
Your awareness of body and spirit allows you to defend yourself without relying upon armor. While you are not wearing armor or wielding a shield, your Armor Class equals: 10 + your Dexterity modifier + your Wisdom modifier.
Ki
1st-Level Stillheart Feature
Years of meditation, disciplined breathing, and relentless martial practice have taught you to cultivate the life energy known as Ki. Ki is the disciplined expression of Harmony. Through it, you transform instinct into intention, allowing your body and spirit to perform extraordinary feats beyond ordinary physical limits. You possess a number of Ki Points equal to your Stillheart level.
You regain all expended Ki Points whenever you finish a Short or Long Rest. Some of your Stillheart features require a creature to make a saving throw. The saving throw DC equals: Ki Save DC = 8 + your Proficiency Bonus + your Wisdom modifier
Redirection
1st-Level Stillheart Feature
Harmony teaches that pressure should never be wasted.
Through disciplined Ki and practiced technique, you learn to transform pressure rather than merely endure it. Whether the source is physical force, emotional strain, mystical influence, or the mounting rhythm of the Desire Cycle, every challenge becomes an opportunity to guide momentum toward a purposeful end.
As your mastery grows, you will learn four expressions of Redirection.
- Deflect, transforming pressure into resilience.
- Flow, transforming pressure into movement.
- Reflect, transforming pressure into consequence.
- Shelter, transforming pressure into protection.
At 1st level, you know only Deflect. You learn additional expressions of Redirection as you gain levels in this class.
Deflect
Your first lesson is simple. Do not oppose force. Guide it.
When a creature you can see damages you with an attack, or when you fail an EROS Save, you can use your Reaction and expend 1 Ki Point to employ Deflect. Choose one of the following options.
Soften
You guide the incoming force across your body instead of allowing it to strike directly. Reduce the triggering damage by an amount equal to one roll of your Martial Arts die + your Wisdom modifier + your Stillheart level.
Steady
You preserve your composure against emotional or mystical pressure. If the triggering effect would cause you to gain Arousal, reduce that increase by 1, to a minimum of 0. If the triggering effect does not increase your Arousal, you instead gain Advantage on the next Constitution saving throw you make to maintain Concentration before the end of your next turn.
You cannot use Deflect while you are Climaxing.
Veiled Play. If you declare Deflect before resolving a failed EROS Save, you instead make that save with Advantage. If the save has already failed, reduce the resulting Arousal by 1 as normal.
Unveiled Play. Reducing Arousal through Deflect never eliminates the pressure you accepted. As you gain levels, additional expressions of Redirection allow you to transform that pressure into movement, consequence, or protection.
Unarmored Movement
2nd-Level Stillheart Feature
Your disciplined movement allows you to traverse the battlefield with remarkable speed and effortless grace. While you are not wearing armor or wielding a shield, your Speed increases by 10 feet. This bonus increases as you gain levels in this class, as shown on the Stillheart Class Table.
Beginning at 9th level, you can move across vertical surfaces and across liquids during your movement without falling, provided you end your movement on solid ground.
Harmony Techniques
2nd-Level Stillheart Feature
Your growing mastery of Ki allows you to perform extraordinary martial techniques that embody the principles of Harmony. These techniques represent disciplined control over body, mind, and spirit, allowing you to move with impossible speed, defend yourself through perfect awareness, and unleash precise combinations of strikes.
You learn the following Harmony Techniques.
Flurry of Blows
Immediately after taking the Attack action on your turn, you can expend 1 Ki Point to make two unarmed strikes as a Bonus Action.
Patient Defense
As a Bonus Action, you can expend 1 Ki Point to take the Dodge action until the start of your next turn.
Step of the Wind
As a Bonus Action, you can expend 1 Ki Point to take either the Dash or Disengage action.
When you do so, your jump distance is doubled until the end of the turn.
Monastic Tradition
3rd-Level Stillheart Feature
Your pursuit of Harmony leads you toward a particular martial philosophy. Choose one Monastic Tradition. Your chosen Monastic Tradition grants features at 3rd level and again at higher levels as described in its subclass. Each tradition represents a unique expression of Harmony, teaching different methods of achieving balance, mastering Ki, and redirecting the pressures of the world.
Deflect Missiles
3rd-Level Stillheart Feature
Your reflexes allow you to intercept incoming missiles with astonishing precision. When you are hit by a ranged weapon attack, you can use your Reaction to reduce the damage by: 1d10 + your Dexterity modifier + your Stillheart level. If this reduces the damage to 0, you catch the missile if it is small enough for you to hold in one hand and you have a free hand available. If you catch a missile in this way, you can immediately expend 1 Ki Point to hurl it back as part of the same Reaction.
Make a ranged attack using your Dexterity modifier. The missile is treated as a Stillheart weapon with a normal range of 20 feet and a long range of 60 feet.
Ability Score Improvement
4th-Level Stillheart Feature
When you reach 4th level, and again at 8th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. As normal, you cannot increase an ability score above 20 using this feature. Alternatively, if your table uses feats, you may choose a feat for which you qualify instead of increasing your ability scores.
Extra Attack
5th-Level Stillheart Feature
You can attack twice, instead of once, whenever you take the Attack action on your turn.
Stunning Strike
5th-Level Stillheart Feature
Your mastery of Ki allows you to interrupt the flow of another creature’s body and spirit with a perfectly placed strike. Once on each of your turns, when you hit a creature with a melee weapon attack or an unarmed strike, you can expend 1 Ki Point to attempt a Stunning Strike. The target must succeed on a Constitution saving throw against your Ki Save DC or have the Stunned condition until the start of your next turn. A creature that succeeds on this saving throw is immune to your Stunning Strike until the start of your next turn.
Flow
5th-Level Stillheart Feature
You have learned the second expression of Redirection. Where Deflect teaches you to endure pressure, Flow teaches you to move with it. Every attack carries momentum. Every surge of emotion creates direction. Every force that seeks to overwhelm you also offers an opportunity to reposition, adapt, and seize control of the battlefield. Whenever you successfully use Deflect, you may immediately invoke Flow without requiring an additional Reaction.
Choose one of the following effects.
Flowing Step
Move up to 10 feet to an unoccupied space you can see. This movement does not provoke Opportunity Attacks.
Flowing Pursuit
If the creature that triggered your Deflect is within your Speed, you may instead move to an unoccupied space adjacent to that creature. This movement ignores Difficult Terrain created by nonmagical surfaces.
Flowing Balance
If Deflect reduced your Arousal through Steady, you may ignore Difficult Terrain until the end of your current turn.
Veiled Play. Flow functions normally. If Flow is triggered by a successful EROS Save enhanced through Deflect, you may also gain Advantage on the first Acrobatics or Athletics check you make before the end of your next turn.
Unveiled Play. Flow represents complete acceptance of Pressure rather than its removal. If Flow is triggered after gaining Arousal, that Arousal is resolved normally before your movement occurs unless another Stillheart feature states otherwise.
Ki-Empowered Strikes
6th-Level Stillheart Feature
Your disciplined Ki flows effortlessly through every strike. Your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage.
Monastic Tradition Feature
6th-Level Stillheart Feature
You gain a feature from your chosen Monastic Tradition.
Evasion
7th-Level Stillheart Feature
Your instinctive awareness allows you to evade dangers that would overwhelm others. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.
Stillness of Mind
7th-Level Stillheart Feature
Your disciplined mind allows you to restore inner balance even under extraordinary mental strain. At the end of each of your turns, you may end one effect on yourself causing the Charmed or Frightened condition.
Veiled Play. If you are suffering a temporary emotional condition created by the Desire Cycle, you may also immediately attempt any saving throw allowed to end that effect.
Unveiled Play. Stillness of Mind does not remove Arousal or prevent Climax. If an emotional effect was created by your current Arousal level, ending the condition does not reduce your Arousal.
Ability Score Improvement
8th-Level Stillheart Feature
When you reach 8th level, you can increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. As normal, you cannot increase an ability score above 20 using this feature. Alternatively, if your table uses feats, you may choose a feat for which you qualify instead of increasing your ability scores.
Improved Unarmored Movement
9th-Level Stillheart Feature
Your Harmony allows you to move where others cannot. Your Speed bonus from Unarmored Movement increases as shown on the Stillheart Class Table. In addition, while moving on your turn, you can traverse vertical surfaces and liquids without falling during the movement, provided you end your movement on a surface capable of supporting you.
Reflect
10th-Level Stillheart Feature
You have mastered the third expression of Redirection. Harmony teaches that pressure never truly disappears. It merely waits for the proper moment to change direction. Where Deflect teaches endurance and Flow teaches adaptation, Reflect teaches consequence. Whenever you successfully use Deflect, you may choose to invoke Reflect instead of Flow. Reflect transforms accepted Pressure into purposeful consequence. Choose one of the following expressions.
Reflect Momentum
Immediately make one unarmed strike against the creature whose attack triggered your Deflect. This attack does not require an Action.
Reflect Resolve
If the triggering effect caused you to gain Arousal, the creature that created that Pressure gains 1 Arousal. This Arousal is gained normally and may contribute toward Climax.
Reflect Opening
The triggering creature cannot take Reactions until the start of its next turn.
Veiled Play. Reflect functions normally. If Reflect Opening is chosen, the next attack made against the triggering creature before the start of your next turn has Advantage.
Unveiled Play. Reflect never removes Pressure from the battlefield. Any Arousal reflected to another creature represents Pressure returned through Harmony. Your own Arousal, Libido, and Climax continue to function normally and are never reduced unless another Stillheart feature specifically states otherwise.
Monastic Tradition Feature
11th-Level Stillheart Feature
Your continued pursuit of Harmony grants another feature from your chosen Monastic Tradition.
Ability Score Improvement
12th-Level Stillheart Feature
When you reach 12th level, you can increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. As normal, you cannot increase an ability score above 20 using this feature. Alternatively, if your table uses feats, you may choose a feat for which you qualify instead of increasing your ability scores.
Tongue of Sun and Moon
13th-Level Stillheart Feature
Your understanding of Harmony extends beyond language itself. You can understand all spoken languages, and any creature capable of understanding a language can understand what you say Your words carry your intended meaning regardless of the language spoken.
Shelter
14th-Level Stillheart Feature
You have mastered the third expression of Redirection. Harmony teaches that true mastery is measured not by the burdens you avoid, but by the burdens you willingly bear for others. When another creature suffers Pressure, you may choose to carry a portion of that burden yourself. Whenever a creature you can see within 30 feet is subjected to damage, gains Arousal, or fails an EROS Save, you can use your Reaction and expend 2 Ki Points to employ Shelter.
Choose one of the following expressions.
Shared Burden
Reduce the triggering damage by an amount equal to two rolls of your Martial Arts die + your Wisdom modifier + your Stillheart level. You take damage equal to half the amount prevented. This damage cannot be reduced or redirected by another use of Redirection.
Shared Resolve
If the triggering effect would cause the target to gain Arousal, reduce that gain by 1. You immediately gain 1 Arousal.
Shared Spirit
If the target failed an EROS Save, it immediately rerolls that saving throw and must use the new result. Regardless of the outcome, you gain 1 Arousal.
Veiled Play. Shelter functions normally. If Shared Spirit succeeds, the protected creature also gains Advantage on its next saving throw against being Charmed or Frightened before the end of its next turn.
Unveiled Play. Shelter never removes Pressure from the battlefield. Any Arousal prevented through Shared Resolve or Shared Spirit is immediately accepted by you instead. This Arousal follows all normal rules for the Desire Cycle and may contribute toward your next Climax.
Diamond Soul
14th-Level Stillheart Feature
Your mastery of Ki grants extraordinary resilience against both physical and spiritual assaults. You gain proficiency in all saving throws. Whenever you fail a saving throw, you may expend 1 Ki Point to reroll it. You must use the second result.
Timeless Body
15th-Level Stillheart Feature
Your body has achieved remarkable harmony with the passage of time. You suffer none of the frailty associated with old age, cannot be aged magically, and no longer require food or water to sustain yourself, though you may still eat and drink normally. You continue to age naturally, and can still die of old age when your time comes.
Ability Score Improvement
16th-Level Stillheart Feature
When you reach 16th level, you can increase one ability score of your choice by 2, or increase two ability scores of your choice by 1. As normal, you cannot increase an ability score above 20 using this feature. Alternatively, if your table uses feats, you may choose a feat for which you qualify instead of increasing your ability scores.
Monastic Tradition Feature
17th-Level Stillheart Feature
Your chosen Monastic Tradition grants you another feature.
Perfect Redirection
17th-Level Stillheart Feature
Your understanding of Harmony has reached its highest expression. You instinctively perceive the path of every current before it reaches you. Force, emotion, magic, and Desire all become part of a single flowing pattern that you alone can read with complete clarity.
Whenever you use Redirection, you may combine two expressions instead of one. You may choose any combination of Deflect, Flow, Reflect, or Shelter, provided both expressions could legally respond to the triggering source of Pressure. If both expressions require Ki, you expend only the higher Ki cost rather than paying each cost separately. In addition, once on each of your turns, when you use Redirection, you may immediately move up to half your Speed without provoking Opportunity Attacks.
Veiled Play. Perfect Redirection functions normally. Whenever you combine two expressions, you also gain Advantage on the next Dexterity or Wisdom ability check you make before the end of your next turn.
Unveiled Play. Perfect Redirection does not reduce the Pressure you receive, nor does it prevent Climax or restore Libido. Instead, it represents complete mastery over where that Pressure ultimately flows, allowing multiple expressions of Harmony to occur through a single disciplined act.
Empty Body
18th-Level Stillheart Feature
Your Harmony has become so complete that the boundary between body, spirit, and the Veil begins to blur. As a Bonus Action, you can expend 4 Ki Points to surround yourself with invisible spiritual energy for 1 minute. Until the effect ends, you gain the following benefits:
- You have Resistance to all damage except Force damage.
- You can move through creatures and objects as though they were Difficult Terrain. If you end your turn inside a creature or object, you are immediately moved to the nearest unoccupied space and take 1d10 Force damage.
While this feature is active, your movements become nearly impossible to predict, reflecting perfect unity between body, Ki, and Harmony.
Veiled Play. Empty Body functions normally. While this feature is active, you also have Advantage on saving throws against being Charmed or Frightened.
Unveiled Play. Empty Body does not prevent Arousal, Climax, or Libido loss. Instead, your profound Harmony allows you to remain fully aware of your own emotional and spiritual state even while extraordinary supernatural forces surround you.
Epic Boon
19th-Level Stillheart Feature
You gain one Epic Boon feat of your choice for which you qualify. Your Epic Boon represents the culmination of decades spent refining body, mind, and spirit into perfect harmony.
Perfect Harmony
20th-Level Stillheart Feature: Living Harmony Improvement

Your understanding of Harmony has surpassed conscious thought. You no longer choose how to respond to Pressure. Body, mind, spirit, and Ki move as one, instinctively guiding every current toward its perfect conclusion.
The first time each round that you use Redirection, you may immediately employ a second expression of Redirection without expending additional Ki, even if that expression would normally require its own Reaction.
Both expressions must be triggered by the same source of Pressure and must be valid choices for that triggering event.
No expression of Redirection may be used more than once against the same triggering event.
Veiled Play. Perfect Harmony functions normally. If one of the chosen expressions interacts with the Desire Cycle, resolve only the Veiled Play effects.
Unveiled Play. Perfect Harmony does not prevent you from gaining Arousal, experiencing Climax, expending Libido, or suffering the normal consequences of the Desire Cycle. Instead, it represents absolute mastery over how that Pressure is expressed. Every burden is acknowledged. Every consequence remains. Only its destination changes.



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