“You do not want her life. You want the part of yourself you think her life proves you lack.”

Mirror-Claimant
Mirror-Claimants are promoted Devils associated most strongly with green resonance: envy, covetousness, comparison and the ache produced by another person’s apparent advantage. They do not simply tempt mortals to steal. Their specialty is identifying what the envied object, status, beauty, relationship or achievement actually represents to the person who cannot stop looking at it.
Most arise from Green Imps that survive long enough to understand that envy is rarely about the visible target alone. A jeweled crown may mean recognition, a lover may mean belonging, a rival’s beauty may mean confidence and a rival’s success may mean proof that one’s own work mattered; Mirror-Claimants feed best when a contract brings that hidden comparison into consequence.
Promotion Through Comparison
Green Imps Promote toward Mirror-Claimants when they repeatedly gather compatible Whispers through bargains involving rivalry, status, imitation, acquisition or self-reinvention. Their emotional mass becomes increasingly reflective, allowing them to read the shape of comparison without automatically knowing every motive behind it.
This promoted form is not limited to malicious envy. A Mirror-Claimant may help a neglected apprentice become skilled enough to rival a celebrated master, help a poor household obtain the security it sees elsewhere or force a noble to admit that their jealousy has nothing to do with the person they publicly despise.
Appearance and Bearing
Mirror-Claimants often display green, olive, jade or oxidized-gold coloration, with reflective eyes and polished horn surfaces that catch nearby faces in distorted miniature. Their bodies remain infernal rather than human, though their silhouettes frequently echo admired local fashions in a deliberate display of borrowed status.
Many carry mirrors, polished metal, paired ornaments or duplicate trinkets gathered through bargains. These objects are used as conversational tools: the Devil asks what the mortal sees, what they notice first and which differences they believe matter.
Contracts of Comparison
Mirror-Claimants bargain around improvement, acquisition, recognition and replacement. Their contracts may provide training, introductions, disguises, temporary prestige, access to rare materials, opportunities to compete or information about how a rival achieved a coveted result.
The contract cannot make another creature surrender what it possesses simply because the bargainer envies it. Strong agreements instead make the mortal confront whether they wanted the thing itself, the meaning attached to it or the chance to prove they could obtain something comparable through their own choices.

Mirror-Claimant
Medium Fiend (Devil), any alignment
| Armor Class | 15 (natural armor) |
|---|---|
| Hit Points | 78 (12d8 + 24) |
| Speed | 30 ft. |
| Proficiency Bonus | +2 |
| Challenge | 3 (700 XP) |
| Desire DC | 14 |
| Libido | 5 (Unveiled Play) |
| STR | DEX | CON | INT | WIS | CHA |
| 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 12 (+1) | 18 (+4) |
Saving Throws Wisdom +3, Charisma +6
Skills Deception +6, Insight +3, Stealth +5
Damage Resistances fire
Senses darkvision 60 ft., passive Perception 11
Languages Common
EROSave Constitution +2 or Wisdom +3 (the devil chooses)
Traits
Emotion-Born. Effects that detect fiends identify this creature as a devil. It is not part of demon, Gelkin or Chrysalis metamorphosis. Native color identifies sustaining resonance: Red—desire; Green—envy; Blue—sorrow; Orange—rage; Black—grief. Color does not prescribe alignment.
Borrowed Face. As an action, the devil creates an illusory humanoid appearance for 1 hour. Its size and statistics do not change. Physical inspection reveals the illusion; a creature using an action to examine it recognizes it with a DC 14 Intelligence (Investigation) check.
Actions
Multiattack. The devil makes two Glass Talon attacks. It cannot replace these attacks with Covetous Reflection.
Glass Talon. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage plus 3 (1d6) psychic damage.
Covetous Reflection (Recharge 5–6). Choose one creature the devil can see within 30 feet. A target must be able to hear the devil. Use only the version for the table’s chosen mode. This action cannot make a creature confess, accept a bargain or fulfill a contract.
- Classic Play. Each target makes a DC 14 Wisdom saving throw. On a failure, it takes 14 (4d6) psychic damage and it has disadvantage on its next attack roll before the end of its next turn. On a success, it takes half as much damage and suffers no additional effect.
- Veiled Rules. Each target makes a DC 14 EROSave. On a failure, it takes 14 (4d6) psychic damage and becomes Stirred by this devil for 1 minute. This Stirred state persists after the usual affected ability check. At the end of each of its turns, the target repeats the save, ending this state on a success. If already Stirred by this action, a failed save against a new use instead makes it Overwhelmed: it has disadvantage on its next attack roll before the end of its next turn, then its Desire condition ends. On a successful initial save, it takes half damage and does not change Desire state. This target culmination does not trigger the devil’s own Borrowed Splendor.
- Unveiled Rules. Each target makes a DC 14 EROSave. On a failure, it takes 14 (4d6) psychic damage and gains 1 Arousal. On a success, it takes half damage and gains no Arousal. Its own Climax follows its own effects, not the devil’s Borrowed Splendor.
Bonus Actions
Measured Withdrawal. The devil takes the Disengage action.
Reactions
Crack the Reflection (3/Day). When an attacker the devil can see hits it, the devil adds 3 to its AC against that attack, potentially causing it to miss.
Mechanics of Desire
Comparative Pressure. Arousal expresses the emotional pressure described in this entry, rather than necessarily sexual excitement. Use the Mechanics of Desire for the chosen mode; the modes are alternatives.
- Classic Play. Track neither Arousal nor Libido. Use the Classic version of Covetous Reflection; ignore Deepen the Hook, Resonant Appetite and Borrowed Splendor.
- Veiled Rules. Track Composed, Stirred and Overwhelmed; do not track Libido. When the devil itself becomes Overwhelmed, resolve Borrowed Splendor once and end its Desire condition. If another effect also supplies a culmination effect, use this creature’s named release instead of stacking two releases.
- Unveiled Rules. The devil begins with maximum Libido 5 and Arousal 0 unless the encounter establishes otherwise. Its Desire DC is 14. On reaching Arousal 6, resolve Borrowed Splendor as its creature-specific Climax Effect, reduce Libido by 1 (minimum 0), and reset Arousal to 0. At Libido 0, apply normal Depletion and Exhaustion rules; it cannot spend Libido it lacks. A long rest restores its maximum Libido and resets Arousal to 0. No short-rest recovery is granted by this stat block.
Desire Traits
Deepen the Hook (Unveiled Only). Once on each of its turns, when a target fails an EROSave against Covetous Reflection, the devil may spend 1 Libido to give that target 1 additional Arousal. This respects the normal maximum of 3 Arousal gained during one turn and the Arousal 6 ceiling.
Resonant Appetite (Unveiled Only). Once per round, when another creature within 30 feet Climaxes because Arousal gained from this devil’s effect brings it to 6, the devil regains 1 spent Libido, never above 5. This does not create or collect a Whisper.
Borrowed Splendor
Choose one visible creature within 30 feet and one skill it has used since initiative was rolled. Until the end of the devil’s next turn, it has advantage on checks using that skill. This does not copy memories, identity, spells or class features.
Whispers and Pathos-Tolls. Arousal is pressure, not consent; Climax is release, not contractual fulfillment. No ability in this stat block generates a Whisper through damage, a failed saving throw or release alone. Collection requires the actual fulfillment and collection clauses of a valid bargain. Whispers are emotional resonance, not souls, memories or automatic ownership of their source. Custody of an entrusted Confidence grants no right to read, sell or consume it.
Using Mirror-Claimants in Play
Mirror-Claimants excel in courts, guilds, academies and adventuring circles where comparison already carries social weight. They can create compelling antagonists without needing to manufacture envy from nothing; the Devil simply finds the comparison already poisoning a relationship and offers to make it consequential.
A less hostile Mirror-Claimant may become an unexpectedly effective rival coach. It benefits when envy becomes action, which means helping a mortal improve can feed it just as surely as encouraging theft; the moral danger lies in whether the Devil teaches comparison to end or teaches the mortal to need it forever.
Tactics and Encounter Use
Use an assumed face during negotiation, Covetous Reflection against a dangerous attacker, and Glass Talon in close combat. A stolen identity is an illusion, never legal proof of ownership.
Contract Scope. Before using a bargain, record the service, willing parties, fulfillment condition, compatible Pathos-Toll, collection method and any agreed breach remedy. Promised services require the devil’s actual resources, contacts or separately established magic; this stat block grants no unlimited wish, compelled affection or automatic resurrection.
Kaestra Catalogue Note
“The green ones are easiest to misunderstand. They do not need you to hate the person you envy. They only need you to keep measuring.” — Morvane Kaestra



You must be logged in to post a comment.