Abjuration · 2nd Level · Anointed, Oathsworn, Reveler
| Spell Level | 2nd Level |
|---|---|
| Traditional School | Abjuration |
| Erosian Discipline | Erothaumaturgy |
| Casting Time | 1 action |
| Range | 30 feet |
| Components | V, S, M (two lengths of joined thread) |
| Duration | Concentration, up to 1 minute |
| Available Classes | Anointed, Oathsworn, Reveler |
Description
Choose up to two willing creatures you can see within range. For the duration, each target can see a faint lantern glow surrounding the other, even in darkness, provided they are on the same plane of existence and within 60 feet of each other. While both targets remain within 60 feet of one another, they have advantage on saving throws against being frightened. The glow sheds no light and grants no ability to see through cover, magical darkness, or other obstructions. The spell ends for both creatures if either becomes unwilling.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you may target one additional willing creature for each slot level above 2nd. Each target must remain within 60 feet of at least one other target to receive the saving throw benefit.
- Veiled Effects. Once during the spell, when one target succeeds on a saving throw against being frightened, another target who can see it may gain 1d4 temporary hit points. These temporary hit points last until the spell ends.
- Unveiled Effects. When you cast this spell, you may spend 1 Libido to allow one willing target to reduce its Arousal by 1. Additionally, the first time a target undergoes Climax while the spell lasts, one other willing target within 60 feet gains 1d6 temporary hit points. This benefit does not alter the normal Climax effects.
“One light may tremble. Two lights teach one another to remain.”
The Nightwatch Litany
