Giant Current
Stand where the world presses hardest, and give the Current somewhere to answer.
Lore Overview
The Giant Current reveals primordial power through weight, reach, and the relationship between a body and the world beneath it. Its conduits need not be giants or grow beyond their mortal form. Some hear it in mountains, others in storm fronts or tidal strength. Their practice gathers Communion through exertion and releases it as a decisive shift of position.
A forceful controller who moves enemies and steadies allies. Arousal is accumulated primordial weight, Libido supports deliberate exertion, and Manifestation changes the ground on which the encounter is fought.
Subclass Features
| Bloodborn Level | Feature |
|---|---|
| 3rd | The Weight of Intent |
| 3rd | Rite of the Standing Stone |
| 6th | Rooted Conduit |
| 10th | The Ground Answers |
| 14th | Reach beyond the Body |
| 18th | The World Makes Room |
The Weight of Intent
3rd-Level Bloodborn Feature
Once on each of your turns when a Bloodborn spell damages a Large or smaller creature, spend 1 Flux to force it to make a Strength save. On failure, move it 10 feet horizontally to a supported unoccupied space you can see. On success it remains in place. If the spell is Manifested, you may target a Huge creature and the Flux cost is waived.
Veiled Play. You may gain 1 Arousal instead of paying the Flux cost. Apply the gain before the save; the triggering spell does not become Manifested retroactively.
Unveiled Play. Pay the Flux cost. At Arousal 3–5, increase the forced movement to 15 feet. You may gain 1 Arousal after the save, regardless of its outcome.
Rite of the Standing Stone
3rd-Level Bloodborn Feature
After 10 minutes studying terrain with one willing companion, give it advantage on its next Athletics check within 1 hour to climb, lift, or brace a mundane object. You can lead this rite once per long rest; it grants no increase to size or carrying capacity.
Veiled Play. You may gain 1 Arousal to give both participants advantage on their next saving throw against forced movement within that hour.
Unveiled Play. You may spend 1 Libido to let both participants reduce Arousal by 1. The rite changes no creature’s emotional choices.
Rooted Conduit
6th-Level Bloodborn Feature
You have advantage on ability checks and saves to resist being shoved or knocked prone. When you or a willing creature within 30 feet would be moved against its will, use your reaction and spend 1 Flux to reduce that movement by 10 feet. After your Manifested spell resolves, you may move yourself or one willing creature within 30 feet up to 10 feet without provoking opportunity attacks, no action required.
Veiled Play. When you use the reaction, you may gain 1 Arousal instead of paying its Flux cost.
Unveiled Play. When you use the reaction, you may spend 1 Libido instead of paying Flux to prevent the triggering movement entirely. This does not prevent teleportation.
The Ground Answers
10th-Level Bloodborn Feature
After your Manifested spell resolves, choose one creature it damaged. That creature makes a Strength save or falls prone. This requires no action and works only against grounded creatures of Huge size or smaller. In Classic Play, spend 2 Flux to add this save to a damaging Bloodborn spell, once per turn.
Veiled Play. When the creature fails, you may gain 1 Arousal to make the ground within 5 feet of it difficult terrain for your enemies until the start of your next turn.
Unveiled Play. Before the save, you may spend 1 Libido to choose a second eligible creature damaged by that spell. Resolve separate saves; no creature makes more than one save from this feature for that spell.
Reach beyond the Body
14th-Level Bloodborn Feature
When casting a Bloodborn spell with a range of at least 5 feet, spend 2 Flux to choose an unoccupied supported point you can see within 30 feet as its origin for range and area placement. You must still see targets when the spell requires it, and measure cover and clear paths from that origin. This cannot move you, relocate an existing effect, or alter spells with a range of Self. PB uses per long rest. A Manifested spell increases the origin distance to 60 feet.
Veiled Play. You may gain 1 Arousal to reduce this feature’s Flux cost by 1.
Unveiled Play. You may spend 1 Libido instead of paying the feature’s Flux cost. Its use limit and the spell’s normal casting requirements remain.
The World Makes Room
18th-Level Bloodborn Feature
Once per long rest, as a bonus action, become a monumental conduit for 1 minute without changing size. You cannot be knocked prone, and Weight of Intent can affect Gargantuan creatures. Its failed-save movement increases by 5 feet. Once on each of your turns during this state, its Flux cost is waived. The state ends if incapacitated.
Veiled Play. After your own Climax resolves during this state, move yourself up to 15 feet without provoking opportunity attacks, no action required. You must end in a supported unoccupied space.
Unveiled Play. After your own Climax resolves during this state, your next Manifested spell may use Reach beyond the Body without its Flux cost or expending one of its uses. All origin and spell restrictions remain.
Giant Current Spell Tradition
The following thirty entries offer five cantrips and five spells at each spell level from 1st through 5th. They give this Current its own casting language and routes into Communion. They are additional options for learning Bloodborn spells, not thirty spells automatically known.
Cantrips · 1st Level · 2nd Level · 3rd Level · 4th Level · 5th Level
Learning and Casting
Beginning when you choose this Current at Bloodborn level 3, its entries join your available Bloodborn spell choices. Learn or replace them only when the class normally allows you to learn or replace a spell or cantrip, obeying your spells-known and cantrips-known limits. You gain no immediate free selections. You must be able to learn the spell’s level through Bloodborn Spellcasting; multiclass spell slots alone do not qualify you. An entry already on the Bloodborn list remains the same spell, not a duplicate selection.
Every entry uses the original spell’s SRD 5.1 / 2014 rules. The Erosian title is an alternate name, not an additional spell. Retain its casting time, range, targets, components and material costs, concentration, duration, damage types, ordinary saving throws, and higher-slot rules. These entries grant no ritual-casting ability. A different edition requires an explicit table conversion; do not silently combine versions.
Communion: Shared Limits
In Veiled Play or Unveiled Play, the entry’s stated outcome allows you—the Bloodborn caster—to gain 1 Arousal immediately after that outcome. You may decline. Across all Current Spell Tradition entries, you can gain at most 1 Arousal per turn, and each casting can grant it only once over its entire duration. A multi-target hit, repeated attack, ongoing field, summoned creature, or repeated benefit from the same casting grants no extra Communion. Mark that casting when its gain is taken. If the full gain cannot occur under the shared rules, it grants no gain-dependent benefit.
This spell-entry limit is separate from explicitly granted subclass gains, but all gains still obey the Mechanics of Desire’s overall limit of 3 per turn. When the entry’s gain brings you to 6, resolve Climax immediately and prepare Manifestation under the Bloodborn class. The spell whose outcome triggered the gain cannot retroactively become Manifested. Spending Flux, casting a listed spell, or describing heightened emotion alone grants no Arousal.
Outcomes must address an existing encounter, injury, obstacle, or hazard. Deliberately injuring companions, breaking and repairing objects, creating trivial obstacles, asking allies to pretend hostility, or repeatedly staging a success grants no Communion. A hostile creature must genuinely oppose you or your companions in the encounter. A spell cast through another class, a scroll, an item, or an NPC grants no spell-tradition Communion unless it is explicitly cast as your Bloodborn spell.
Presentation and Manifestation
Classic Play uses the referenced spell without the Communion riders. Veiled Play and Unveiled Play each use only their own entry paragraph; their matching outcomes are alternatives, never two gains. Expression describes casting imagery only. Spectral wings, sheltering hands, scales, elemental boundaries, warmth, or radiance add no unlisted light radius, creature, movement, damage, protection, transformation, or authority.
A Manifested spell uses the Bloodborn’s applicable mode-specific Manifestation rules and the Current’s eligible subclass features. No entry grants a second Manifestation package, additional action, or free spell. Titan entries confer none of a named Titan’s Summoner-specific benefits. An ordinary spell save stays its named save; Communion does not turn it into an EROSave. Magic never establishes consent to intimacy or changes a player character’s lasting identity or feelings.
Cantrips
The Builder’s Distant Fingers
Cantrip · Giant Current
Functions as: Mage Hand (SRD 5.1).
Expression. A broad, stone-lit hand forms beyond your reach and moves with a craftsperson’s care. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell retrieves a previously unreachable object needed to open or operate an existing obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell retrieves a previously unreachable object needed to open or operate an existing obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Mason’s Remembered Seam
Cantrip · Giant Current
Functions as: Mending (SRD 5.1).
Expression. Fine lines shine between the broken edges like mortar remembering an older hall. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell repairs a broken tool or fastening needed to overcome an existing obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell repairs a broken tool or fastening needed to overcome an existing obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Storm Clan’s Greeting
Cantrip · Giant Current
Functions as: Shocking Grasp (SRD 5.1).
Expression. Thunder-blue filaments gather along your knuckles like distant storm roads. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell hits a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell hits a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
Breath of the Ice Hall
Cantrip · Giant Current
Functions as: Ray of Frost (SRD 5.1).
Expression. Cold spills from your gesture with the patient weight of an ancient glacier. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell hits a hostile creature and reduces its speed, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell hits a hostile creature and reduces its speed, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Hill beneath the Heel
Cantrip · Giant Current
Functions as: Resistance (SRD 5.1).
Expression. The bearer briefly feels a steadier foundation beneath each foot. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell changes a willing target’s failed saving throw into a success through its added die, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell changes a willing target’s failed saving throw into a success through its added die, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
1st-Level Spells
Stride across the Broken Road
1st-Level Spell · Giant Current
Functions as: Jump (SRD 5.1).
Expression. The bearer’s shadow takes an enormous stride while their body remains mortal. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell lets its target jump a gap or obstacle beyond its unmodified jumping distance, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell lets its target jump a gap or obstacle beyond its unmodified jumping distance, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Far-Walking Legacy
1st-Level Spell · Giant Current
Functions as: Longstrider (SRD 5.1).
Expression. Each footfall echoes a road once measured by larger hands. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell lets a willing target cross difficult terrain or leave a hostile creature’s reach using the extra speed, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell lets a willing target cross difficult terrain or leave a hostile creature’s reach using the extra speed, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Mountain’s Rebuke
1st-Level Spell · Giant Current
Functions as: Thunderwave (SRD 5.1).
Expression. A low stone-deep note becomes a deliberate outward blow of pressure. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell pushes a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell pushes a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Cloud Hall’s Curtain
1st-Level Spell · Giant Current
Functions as: Fog Cloud (SRD 5.1).
Expression. Pale mist rises in the shape of a high and long-forgotten threshold. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell blocks an existing hostile creature’s view of you or an ally, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell blocks an existing hostile creature’s view of you or an ally, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Sky Clan’s Open Palm
1st-Level Spell · Giant Current
Functions as: Feather Fall (SRD 5.1).
Expression. The air receives the falling bearer with the gentleness of a giant setting down a cup. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell allows a target to land safely after falling at least 10 feet, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell allows a target to land safely after falling at least 10 feet, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
2nd-Level Spells
A Measure of the Elder World
2nd-Level Spell · Giant Current
Functions as: Enlarge/Reduce (SRD 5.1).
Expression. An older measure of scale settles over the target without changing its ancestry. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell lets a willing enlarged creature move an object beyond its original carrying capacity or lets a reduced creature pass an opening it could not otherwise fit through, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell lets a willing enlarged creature move an object beyond its original carrying capacity or lets a reduced creature pass an opening it could not otherwise fit through, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Forge Hall’s Breaking Note
2nd-Level Spell · Giant Current
Functions as: Shatter (SRD 5.1).
Expression. A resonant hammer-note passes through the air, seeking the flaws within solid things. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell damages a hostile creature or destroys an unattended object blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell damages a hostile creature or destroys an unattended object blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
Weight Freely Set Aside
2nd-Level Spell · Giant Current
Functions as: Levitate (SRD 5.1).
Expression. Dust drifts downward while the chosen weight remembers a lighter relationship with earth. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell lifts a willing creature or an object across an obstacle blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell lifts a willing creature or an object across an obstacle blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Gate Remembers Its Makers
2nd-Level Spell · Giant Current
Functions as: Knock (SRD 5.1).
Expression. An ancient hall’s answering note rings within the stubborn fastening. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell opens a locked or barred object obstructing the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell opens a locked or barred object obstructing the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Sky Road Opens
2nd-Level Spell · Giant Current
Functions as: Gust of Wind (SRD 5.1).
Expression. The wind follows your gesture like a long road clearing before an unseen traveler. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell pushes a hostile creature or disperses a gas or vapor obstructing the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell pushes a hostile creature or disperses a gas or vapor obstructing the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
3rd-Level Spells
The Weight of Ages
3rd-Level Spell · Giant Current
Functions as: Slow (SRD 5.1).
Expression. The air acquires the deliberate pace of stones descending through deep water. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell causes a hostile creature to fail its initial saving throw, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell causes a hostile creature to fail its initial saving throw, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Storm Road’s Urgency
3rd-Level Spell · Giant Current
Functions as: Haste (SRD 5.1).
Expression. A bright storm-road traces the bearer’s next movement before their feet follow. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell lets a willing target use its additional action to hit a hostile creature or Dash across an obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell lets a willing target use its additional action to hit a hostile creature or Dash across an obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Ice Clan’s Threshold
3rd-Level Spell · Giant Current
Functions as: Sleet Storm (SRD 5.1).
Expression. Cold rain gathers into a broad veil like weather approaching an ancient glacier hall. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell causes a hostile creature to fall prone, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell causes a hostile creature to fall prone, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Mountain Keeps Its Guest
3rd-Level Spell · Giant Current
Functions as: Meld into Stone (SRD 5.1).
Expression. The rock accepts your outline with the courtesy of a host opening an old door. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell conceals you from an existing hostile creature within the stone, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell conceals you from an existing hostile creature within the stone, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Tide Road’s Foundation
3rd-Level Spell · Giant Current
Functions as: Water Walk (SRD 5.1).
Expression. Each footfall finds a momentary foundation upon the world’s shifting surface. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell lets a willing target cross liquid that blocks its ordinary walking route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell lets a willing target cross liquid that blocks its ordinary walking route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
4th-Level Spells
The First Builder’s Hand
4th-Level Spell · Giant Current
Functions as: Stone Shape (SRD 5.1).
Expression. Stone folds beneath your palm with the precision of monumental masonry. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell creates a passage through stone or closes an opening used by a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell creates a passage through stone or closes an opening used by a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Mountain Clan’s Mantle
4th-Level Spell · Giant Current
Functions as: Stoneskin (SRD 5.1).
Expression. Weathered stone-light outlines the bearer’s skin without changing their mortal stature. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell reduces damage taken by its willing target, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell reduces damage taken by its willing target, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
Winter upon the High Hall
4th-Level Spell · Giant Current
Functions as: Ice Storm (SRD 5.1).
Expression. Hail falls like fragments of an ancient roof released by the winter sky. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Sea Gate’s Turning
4th-Level Spell · Giant Current
Functions as: Control Water (SRD 5.1).
Expression. The water answers as though a great harbor gate has slowly turned. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell uses its parted water or redirected flow to open a route or carry a hostile creature from its position, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell uses its parted water or redirected flow to open a route or carry a hostile creature from its position, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Unburied Road
4th-Level Spell · Giant Current
Functions as: Freedom of Movement (SRD 5.1).
Expression. The bearer’s shadow finds the old road beneath every obstruction. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell lets its willing target escape a nonmagical restraint or ignore a magical movement restriction, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell lets its willing target escape a nonmagical restraint or ignore a magical movement restriction, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
5th-Level Spells
The Hall Raised in One Breath
5th-Level Spell · Giant Current
Functions as: Wall of Stone (SRD 5.1).
Expression. Great stone courses rise with the patient order of a hall remembered into being. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell blocks an existing hostile creature’s movement route or provides cover against its ranged attacks, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell blocks an existing hostile creature’s movement route or provides cover against its ranged attacks, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Elder Builder’s Reach
5th-Level Spell · Giant Current
Functions as: Telekinesis (SRD 5.1).
Expression. Your hand’s small gesture is followed by the suggestion of a monumental arm. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell moves a hostile creature or lifts an object blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell moves a hostile creature or lifts an object blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Ice Hall’s Exhalation
5th-Level Spell · Giant Current
Functions as: Cone of Cold (SRD 5.1).
Expression. A white silence pours forward like winter escaping a door in the mountains. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Mountain’s Remembered Door
5th-Level Spell · Giant Current
Functions as: Passwall (SRD 5.1).
Expression. The wall parts around an opening proportioned by your intent. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell allows a willing creature to bypass an existing solid obstacle through its passage, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell allows a willing creature to bypass an existing solid obstacle through its passage, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
The Craft That Outlasts the Hand
5th-Level Spell · Giant Current
Functions as: Creation (SRD 5.1).
Expression. Shadow gathers into a craftsperson’s patient outline before accepting the shape you give it. The effect remains within the referenced spell’s rules.
Veiled Play — Communion. When this spell creates a tool or object subsequently used to open or traverse an existing obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Unveiled Play — Communion. When this spell creates a tool or object subsequently used to open or traverse an existing obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.
Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.
Giant expression. Clan imagery changes no spell’s range, damage, size, or targets. Enlarge/Reduce changes size only as its original rules state. That spell is a temporary magical effect, not an alteration to Colossi ancestry or the people’s natural height.
Additional Information
Class Integration
Choose this Primordial Current at Bloodborn level 3. It grants features at levels 3, 6, 10, 14, and 18 and replaces, rather than adds to, any other Bloodborn subclass. No ancestry, size, deity, patron, or summoned companion is required. Your spellcasting, Flux, Metamagic, and Manifestation remain those of the Bloodborn class.
Combat and Desire Identity
A forceful controller who moves enemies and steadies allies. Arousal is accumulated primordial weight, Libido supports deliberate exertion, and Manifestation changes the ground on which the encounter is fought.
Ritual and Social Use
The level-3 rite states this Current’s ritual benefit, participants, duration, and recovery. Its symbolic language may be expressed through emotional, mystical, or devotional play. Participation requires no intimacy, revelation of secrets, or prescribed feelings. A willing participant may decline; no feature establishes consent.
Example of Play
Use Weight of Intent after a spell damages a foe. Accepting Arousal in Veiled Play can bring you to release; the spell already being resolved is unchanged. Your next Manifested spell can move a larger foe and, at level 10, threaten to knock a damaged creature prone. Neither effect makes the caster physically giant.
Play Modes and Desire Resolution
Classic Play uses the ordinary feature paragraphs without Arousal or Libido. Veiled Play uses the ordinary paragraph and only its Veiled rider. Unveiled Play uses the ordinary paragraph and only its Unveiled rider; the two riders never stack. Arousal increases by the stated number, determining the resulting state through the shared rules rather than assigning Composed, Stirred, or Overwhelmed directly. At 6, resolve the applicable Climax Effect, reduce Libido by 1 where tracked, reset Arousal to 0, and resolve the relevant aftermath. No automatic healing or Exhaustion is added by this subclass. Use the website’s Depletion rules at 0 Libido.
Use your Bloodborn spell save DC for saves caused by this subclass. An EROSave uses the target’s choice of Constitution or Wisdom saving throw, including applicable proficiency. PB means proficiency bonus. A gain-dependent benefit requires the full Arousal gain actually to occur; the normal maximum of 3 gained per turn applies. Reductions cannot undo a triggered Climax. Libido costs require sufficient Libido and do not replace other costs unless expressly stated. Temporary hit points never stack. Flux recovery follows the Bloodborn class. Only features that explicitly grant Arousal do so.
Manifestation Integration
Communion remains the Bloodborn’s expression of Arousal, not a new pool. Your own Climax prepares the class’s next qualifying Manifested spell; it does not grant a free cast or extra action. Use the base class’s casting window and Manifestation choices. When a feature triggers after spell damage or resolution, its release cannot retroactively enhance that spell. A feature declared before casting may prepare Manifestation for that cast, as stated. Each subclass effect applies only once to a given spell unless explicitly stated otherwise. Other creatures’ Climaxes grant no additional benefit through this Current unless a feature expressly says so.
Deity Alignment
A Primordial Current is not granted by worship. A conduit may honor Velyssara through life, desire, and transformation, or follow another faith without altering these features. No named Titan, dragon, giant, or Sovereign becomes a patron or grants authority merely because this subclass is chosen.
Related Reading
Bloodborn · Mechanics of Desire · Primordial Magic
Ancestry: The Seven Giant Clans
Seven great Giant clan traditions provide a shared vocabulary for the Giant connection: Sky, Storm, Cloud, Mountain, Fire, Ice, and Hill. Sky concerns the breadth of the heavens; Cloud concerns mist, concealment, and elevated sanctuary; Storm concerns the sudden force that moves through both. Their overlapping environments do not make their legacies interchangeable.
| Giant Clan | Primordial Legacy |
|---|---|
| Sky | Vast horizons, passage, freedom, and celestial observation. |
| Storm | Thunder, lightning, upheaval, and decisive force. |
| Cloud | Mist, concealment, elevated sanctuaries, and subtle influence. |
| Mountain | Stone, endurance, shelter, and lasting works. |
| Fire | Forgecraft, heat, transformation, and disciplined creation. |
| Ice | Preservation, patience, winter, and survival. |
| Hill | Fertile earth, physical vitality, cultivation, and community. |
These clans form no universal hierarchy of worth, intelligence, or civilization. Their legacies can shape architecture, ritual, craft, hospitality, and magical expression as readily as battle. A descendant may preserve a tradition, reinterpret it, inherit several connections, or reject its cultural expectations.
The seven traditions describe ancestral and magical connections; they do not replace the existing Colossi lineages or require every community to fit a single clan. Tideblood, volcanic, frost, and other established regional legacies retain their identities. No additional ancestry traits, damage types, size increases, or subclass powers follow merely from a clan name.
Colossi are more likely than other peoples to carry this affinity, but Giant ancestry is not required. Your clan expression can shape the appearance of your magic: Cloud may gather a misty hand, Mountain an outline of stone, and Fire a forge-lit pressure. These descriptions use the same published feature rules and grant no additional effects.
See Primordial Magic: Ancestry and Awakening for the shared lineage framework. These are expressions within the four Currents, not additional subclasses.







