Sovereign Current

Sovereign Current

The flame does not kneel. You learn the shape of its welcome.

Lore Overview

Sovereign conduits approach elemental power as an ordered relationship rather than a possession. They listen for the boundaries by which flame, water, earth, and air remain themselves while changing the world. Their Communion becomes a temporary accord: the vessel offers endurance, the Current finds a shape, and Manifestation makes that shape briefly undeniable. Choosing this path creates neither a patron bargain nor authority over an Elemental Sovereign.

An elemental controller who makes spell placement and temporary terrain matter. Arousal represents deepening accord, Libido sustains demanding shaping, and Manifestation leaves a field through which the elemental expression continues to act.

Subclass Features

Bloodborn LevelFeature
3rdElemental Accord
3rdRite of the Four Offerings
6thShape the Welcome
10thThe Accord Made Visible
14thPassage through the Accord
18thCourt of the Living Elements

Elemental Accord

3rd-Level Bloodborn Feature

Choose fire, cold, lightning, or thunder as your elemental expression whenever you finish a long rest. Once on each of your turns when you cast a Bloodborn spell that deals one of those damage types, spend 1 Flux to change that type to your chosen expression for that casting. You may also move 5 feet without provoking opportunity attacks. A Manifested spell waives this feature’s Flux cost. This changes no other spell properties.

Veiled Play. You may gain 1 Arousal instead of paying its Flux cost. Resolve any Climax before casting; if that release prepares Manifestation, the spell being cast can use it and consumes that preparation normally.

Unveiled Play. Pay the Flux cost. At Arousal 3–5, the movement becomes 10 feet. After the spell resolves, you may gain 1 Arousal. This release cannot retroactively alter the resolved spell.


Rite of the Four Offerings

3rd-Level Bloodborn Feature

During a 10-minute observance, arrange ordinary stone, water, a small flame, and an open space for air. You and one willing companion gain advantage on your next Arcana check within 1 hour to identify an elemental magical phenomenon. Once per long rest; the rite summons no creature and commands no elemental.

Veiled Play. You may gain 1 Arousal to give the companion advantage on its next EROSave within that hour.

Unveiled Play. You may spend 1 Libido to reduce both participants’ Arousal by 1. The physical offerings are symbolic and need have no monetary value.


Shape the Welcome

6th-Level Bloodborn Feature

After a Bloodborn spell of 1st level or higher deals your chosen expression’s damage, spend 1 Flux to create a 5-foot-radius field centered on a supported point you can see within the spell’s range. The field is difficult terrain for your enemies until the start of your next turn. Only one field from this feature can exist at a time. When the spell is Manifested, the field costs no Flux.

Veiled Play. You may gain 1 Arousal instead of paying the field’s Flux cost, resolving release before creating the field.

Unveiled Play. You may spend 1 Libido when creating the field to increase its radius to 10 feet. This does not change its duration or original Flux cost.


The Accord Made Visible

10th-Level Bloodborn Feature

Your Shape the Welcome field grants willing creatures in it resistance to your chosen expression’s damage type. A field created by a Manifested spell lasts until the end of your next turn, instead of its start. Entering the field grants no extra attacks or saving throws.

Veiled Play. When a Manifested spell creates the field, you may gain 1 Arousal to move one willing creature you can see within 30 feet up to 10 feet toward it without provoking opportunity attacks.

Unveiled Play. When a Manifested spell creates the field, you may spend 1 Libido to let one willing creature already inside reduce its Arousal by 1. This cannot undo a release already triggered.


Passage through the Accord

14th-Level Bloodborn Feature

As a bonus action while your field exists, spend 2 Flux to teleport yourself or one willing creature you can see within 30 feet to an unoccupied supported space inside it. A field created by a Manifested spell waives the Flux cost. PB uses per long rest; a creature cannot be teleported into an immediate environmental hazard without its agreement.

Veiled Play. You may gain 1 Arousal when using this feature to let the teleported creature move 5 feet without provoking opportunity attacks immediately after arriving.

Unveiled Play. You may spend 1 Libido when using this feature to teleport a second willing creature under the same restrictions. It must arrive in a different space; this still expends only one use.


Court of the Living Elements

18th-Level Bloodborn Feature

Once per long rest, as a bonus action, deepen your accord for 1 minute. Gain resistance to fire, cold, lightning, and thunder. Your field’s ordinary radius becomes 10 feet, or 15 feet when enlarged by Shape the Welcome’s Unveiled option. During this state, after casting a levelled Bloodborn spell, you may change your chosen expression to any of the four types. Existing effects retain their original type. The state ends if incapacitated.

Veiled Play. After your own Climax resolves during this state, you may reposition your existing field to a supported point you can see within 30 feet, without an action. Its duration is unchanged.

Unveiled Play. After your own Climax resolves during this state, the next field created by your resulting Manifested spell lasts 1 minute, requiring concentration as if concentrating on a spell. Creating another field still ends it.


Sovereign Current Spell Tradition

The following thirty entries offer five cantrips and five spells at each spell level from 1st through 5th. They give this Current its own casting language and routes into Communion. They are additional options for learning Bloodborn spells, not thirty spells automatically known.

Cantrips · 1st Level · 2nd Level · 3rd Level · 4th Level · 5th Level

Learning and Casting

Beginning when you choose this Current at Bloodborn level 3, its entries join your available Bloodborn spell choices. Learn or replace them only when the class normally allows you to learn or replace a spell or cantrip, obeying your spells-known and cantrips-known limits. You gain no immediate free selections. You must be able to learn the spell’s level through Bloodborn Spellcasting; multiclass spell slots alone do not qualify you. An entry already on the Bloodborn list remains the same spell, not a duplicate selection.

Every entry uses the original spell’s SRD 5.1 / 2014 rules. The Erosian title is an alternate name, not an additional spell. Retain its casting time, range, targets, components and material costs, concentration, duration, damage types, ordinary saving throws, and higher-slot rules. These entries grant no ritual-casting ability. A different edition requires an explicit table conversion; do not silently combine versions.

Communion: Shared Limits

In Veiled Play or Unveiled Play, the entry’s stated outcome allows you—the Bloodborn caster—to gain 1 Arousal immediately after that outcome. You may decline. Across all Current Spell Tradition entries, you can gain at most 1 Arousal per turn, and each casting can grant it only once over its entire duration. A multi-target hit, repeated attack, ongoing field, summoned creature, or repeated benefit from the same casting grants no extra Communion. Mark that casting when its gain is taken. If the full gain cannot occur under the shared rules, it grants no gain-dependent benefit.

This spell-entry limit is separate from explicitly granted subclass gains, but all gains still obey the Mechanics of Desire’s overall limit of 3 per turn. When the entry’s gain brings you to 6, resolve Climax immediately and prepare Manifestation under the Bloodborn class. The spell whose outcome triggered the gain cannot retroactively become Manifested. Spending Flux, casting a listed spell, or describing heightened emotion alone grants no Arousal.

Outcomes must address an existing encounter, injury, obstacle, or hazard. Deliberately injuring companions, breaking and repairing objects, creating trivial obstacles, asking allies to pretend hostility, or repeatedly staging a success grants no Communion. A hostile creature must genuinely oppose you or your companions in the encounter. A spell cast through another class, a scroll, an item, or an NPC grants no spell-tradition Communion unless it is explicitly cast as your Bloodborn spell.

Presentation and Manifestation

Classic Play uses the referenced spell without the Communion riders. Veiled Play and Unveiled Play each use only their own entry paragraph; their matching outcomes are alternatives, never two gains. Expression describes casting imagery only. Spectral wings, sheltering hands, scales, elemental boundaries, warmth, or radiance add no unlisted light radius, creature, movement, damage, protection, transformation, or authority.

A Manifested spell uses the Bloodborn’s applicable mode-specific Manifestation rules and the Current’s eligible subclass features. No entry grants a second Manifestation package, additional action, or free spell. Titan entries confer none of a named Titan’s Summoner-specific benefits. An ordinary spell save stays its named save; Communion does not turn it into an EROSave. Magic never establishes consent to intimacy or changes a player character’s lasting identity or feelings.

Cantrips

The Offered Ember

Cantrip · Sovereign Current

Functions as: Produce Flame (SRD 5.1).

Expression. A small flame rests in your palm like a guest whose nature you have agreed to respect. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell damages a hostile creature or illuminates a previously unseen trap or obstacle in an unlit area, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell damages a hostile creature or illuminates a previously unseen trap or obstacle in an unlit area, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

Water Remembering Stillness

Cantrip · Sovereign Current

Functions as: Ray of Frost (SRD 5.1).

Expression. A clear droplet becomes a line of winter without losing the memory of water. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell hits a hostile creature and reduces its speed, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell hits a hostile creature and reduces its speed, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

Air’s Bright Reply

Cantrip · Sovereign Current

Functions as: Shocking Grasp (SRD 5.1).

Expression. The space between your fingers brightens with the sudden voice of a storm. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell hits a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell hits a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Unseen Current’s Hand

Cantrip · Sovereign Current

Functions as: Mage Hand (SRD 5.1).

Expression. A translucent hand forms from circling threads of air and patient intent. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell retrieves a previously unreachable object needed to open or operate an existing obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell retrieves a previously unreachable object needed to open or operate an existing obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

Earth’s Quiet Agreement

Cantrip · Sovereign Current

Functions as: Mending (SRD 5.1).

Expression. A fine mineral gleam settles along the seam and draws the broken edges home. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell repairs a broken tool or fastening needed to overcome an existing obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell repairs a broken tool or fastening needed to overcome an existing obstacle, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

1st-Level Spells

The Flame’s Open Boundary

1st-Level Spell · Sovereign Current

Functions as: Burning Hands (SRD 5.1).

Expression. Flame fans outward along the limit of your gesture like a curtain receiving wind. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Measure of the Spring

1st-Level Spell · Sovereign Current

Functions as: Create or Destroy Water (SRD 5.1).

Expression. Clear water gathers or recedes as though the world has taken a measured breath. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell provides drinking water to a creature deprived of water or removes water obstructing an existing route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell provides drinking water to a creature deprived of water or removes water obstructing an existing route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Veil of Gathered Water

1st-Level Spell · Sovereign Current

Functions as: Fog Cloud (SRD 5.1).

Expression. Mist rises in deliberate folds, marking the boundary between sight and uncertainty. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell blocks an existing hostile creature’s view of you or an ally, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell blocks an existing hostile creature’s view of you or an ally, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Air Declares Its Space

1st-Level Spell · Sovereign Current

Functions as: Thunderwave (SRD 5.1).

Expression. Air compresses around your stance before announcing its outward passage. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell pushes a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell pushes a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Earth’s Uncertain Welcome

1st-Level Spell · Sovereign Current

Functions as: Grease (SRD 5.1).

Expression. The ground acquires an alchemical sheen like stone briefly remembering fluid motion. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell causes a hostile creature to fall prone, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell causes a hostile creature to fall prone, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

2nd-Level Spells

The Unconsuming Accord

2nd-Level Spell · Sovereign Current

Functions as: Continual Flame (SRD 5.1).

Expression. A steady flame takes residence in the chosen object without hunger for its substance. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell illuminates a previously unseen trap or obstacle in an unlit area, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell illuminates a previously unseen trap or obstacle in an unlit area, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Wind’s Chosen Passage

2nd-Level Spell · Sovereign Current

Functions as: Gust of Wind (SRD 5.1).

Expression. A clear channel forms through the air as dust and vapor yield to its direction. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell pushes a hostile creature or disperses a gas or vapor obstructing the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell pushes a hostile creature or disperses a gas or vapor obstructing the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

Earth Releases Its Hold

2nd-Level Spell · Sovereign Current

Functions as: Levitate (SRD 5.1).

Expression. Fine spirals of air rise where the chosen weight loosens its bond with earth. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell lifts a willing creature or an object across an obstacle blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell lifts a willing creature or an object across an obstacle blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Element’s Breaking Point

2nd-Level Spell · Sovereign Current

Functions as: Shatter (SRD 5.1).

Expression. A bright pressure-note draws a boundary through the hidden tensions of matter. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell damages a hostile creature or destroys an unattended object blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell damages a hostile creature or destroys an unattended object blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Flame Divided Willingly

2nd-Level Spell · Sovereign Current

Functions as: Scorching Ray (SRD 5.1).

Expression. Several narrow fires separate from a single gathered ember. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

3rd-Level Spells

The Accord’s Burning Heart

3rd-Level Spell · Sovereign Current

Functions as: Fireball (SRD 5.1).

Expression. A single point of fire carries the tension of a furnace before opening into heat. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell damages at least two hostile creatures, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell damages at least two hostile creatures, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Storm’s Straight Road

3rd-Level Spell · Sovereign Current

Functions as: Lightning Bolt (SRD 5.1).

Expression. Air briefly becomes a brilliant road along which the storm travels. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Meeting of Water and Air

3rd-Level Spell · Sovereign Current

Functions as: Sleet Storm (SRD 5.1).

Expression. Rain and winter gather into an elemental meeting neither wholly water nor wholly wind. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell causes a hostile creature to fall prone, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell causes a hostile creature to fall prone, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Deep Welcomes Breath

3rd-Level Spell · Sovereign Current

Functions as: Water Breathing (SRD 5.1).

Expression. A cool ribbon of water-light circles the bearer’s throat and settles into their breathing. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell allows a willing target to breathe while submerged, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell allows a willing target to breathe while submerged, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Surface Holds

3rd-Level Spell · Sovereign Current

Functions as: Water Walk (SRD 5.1).

Expression. Each step meets a pale ring where the surface briefly accepts the bearer’s weight. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell lets a willing target cross liquid that blocks its ordinary walking route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell lets a willing target cross liquid that blocks its ordinary walking route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

4th-Level Spells

The Water’s Turning Court

4th-Level Spell · Sovereign Current

Functions as: Control Water (SRD 5.1).

Expression. The water arranges itself around your accord like a hall changing its doors. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell uses its parted water or redirected flow to open a route or carry a hostile creature from its position, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell uses its parted water or redirected flow to open a route or carry a hostile creature from its position, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Flame Keeps Its Distance

4th-Level Spell · Sovereign Current

Functions as: Fire Shield (SRD 5.1).

Expression. An elemental mantle holds heat and cold in a precise relationship around your body. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell reduces damage you take or damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell reduces damage you take or damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Sky’s Frozen Offering

4th-Level Spell · Sovereign Current

Functions as: Ice Storm (SRD 5.1).

Expression. Water’s stillness descends through air as a field of glittering, weighty fragments. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Earth’s Offered Shape

4th-Level Spell · Sovereign Current

Functions as: Stone Shape (SRD 5.1).

Expression. Stone yields within the measure of your hands, then remembers how to hold its new form. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell creates a passage through stone or closes an opening used by a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell creates a passage through stone or closes an opening used by a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Burning Line of Accord

4th-Level Spell · Sovereign Current

Functions as: Wall of Fire (SRD 5.1).

Expression. Flame rises along a declared boundary, vivid with the tension of contained passage. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

5th-Level Spells

The Water’s Winter Court

5th-Level Spell · Sovereign Current

Functions as: Cone of Cold (SRD 5.1).

Expression. The air fills with a cold so clear it seems to reveal water’s sleeping architecture. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

Guest from the Elemental Threshold

5th-Level Spell · Sovereign Current

Functions as: Conjure Elemental (SRD 5.1).

Expression. The chosen element gathers around an arriving presence; the guest is an elemental, never a Sovereign. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell results in its summoned elemental damaging a hostile creature during the period it obeys your commands, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell results in its summoned elemental damaging a hostile creature during the period it obeys your commands, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Earth’s Standing Covenant

5th-Level Spell · Sovereign Current

Functions as: Wall of Stone (SRD 5.1).

Expression. Stone rises in planes and curves that make your agreed boundary tangible. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell blocks an existing hostile creature’s movement route or provides cover against its ranged attacks, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell blocks an existing hostile creature’s movement route or provides cover against its ranged attacks, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Meeting of Fire and Radiance

5th-Level Spell · Sovereign Current

Functions as: Flame Strike (SRD 5.1).

Expression. A vertical accord of flame and brilliance descends without taking the shape of a divine avatar. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell damages a hostile creature, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

The Balance of Unseen Forces

5th-Level Spell · Sovereign Current

Functions as: Telekinesis (SRD 5.1).

Expression. Threads of pressure gather around the chosen form and carry it through an unseen balance. The effect remains within the referenced spell’s rules.

Veiled Play — Communion. When this spell moves a hostile creature or lifts an object blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Unveiled Play — Communion. When this spell moves a hostile creature or lifts an object blocking the party’s route, you may gain 1 Arousal. Apply the shared once-per-turn and once-per-casting limits.

Manifestation. Apply your eligible Bloodborn and Current features; this entry adds no separate enhancement.

Elemental guests. Conjure Elemental uses its ordinary preparation, concentration, creature, control, and loss-of-control rules. It summons an elemental, not an Elemental Sovereign, and does not establish a patron bond. A fire-only spell retains fire damage unless Elemental Accord or another explicit feature changes it.

Additional Information

Class Integration

Choose this Primordial Current at Bloodborn level 3. It grants features at levels 3, 6, 10, 14, and 18 and replaces, rather than adds to, any other Bloodborn subclass. No ancestry, size, deity, patron, or summoned companion is required. Your spellcasting, Flux, Metamagic, and Manifestation remain those of the Bloodborn class.

Combat and Desire Identity

An elemental controller who makes spell placement and temporary terrain matter. Arousal represents deepening accord, Libido sustains demanding shaping, and Manifestation leaves a field through which the elemental expression continues to act.

Ritual and Social Use

The level-3 rite states this Current’s ritual benefit, participants, duration, and recovery. Its symbolic language may be expressed through emotional, mystical, or devotional play. Participation requires no intimacy, revelation of secrets, or prescribed feelings. A willing participant may decline; no feature establishes consent.

Example of Play

Elemental Accord is declared while casting, before the spell resolves. At 5 Arousal in Veiled Play, accepting its gain triggers release before the spell is cast, allowing that spell to consume the newly prepared Manifestation. At level 6, its elemental damage can then create a field without Flux. Shape the Welcome, used after damage, cannot retroactively Manifest a resolved spell.

Play Modes and Desire Resolution

Classic Play uses the ordinary feature paragraphs without Arousal or Libido. Veiled Play uses the ordinary paragraph and only its Veiled rider. Unveiled Play uses the ordinary paragraph and only its Unveiled rider; the two riders never stack. Arousal increases by the stated number, determining the resulting state through the shared rules rather than assigning Composed, Stirred, or Overwhelmed directly. At 6, resolve the applicable Climax Effect, reduce Libido by 1 where tracked, reset Arousal to 0, and resolve the relevant aftermath. No automatic healing or Exhaustion is added by this subclass. Use the website’s Depletion rules at 0 Libido.

Use your Bloodborn spell save DC for saves caused by this subclass. An EROSave uses the target’s choice of Constitution or Wisdom saving throw, including applicable proficiency. PB means proficiency bonus. A gain-dependent benefit requires the full Arousal gain actually to occur; the normal maximum of 3 gained per turn applies. Reductions cannot undo a triggered Climax. Libido costs require sufficient Libido and do not replace other costs unless expressly stated. Temporary hit points never stack. Flux recovery follows the Bloodborn class. Only features that explicitly grant Arousal do so.

Manifestation Integration

Communion remains the Bloodborn’s expression of Arousal, not a new pool. Your own Climax prepares the class’s next qualifying Manifested spell; it does not grant a free cast or extra action. Use the base class’s casting window and Manifestation choices. When a feature triggers after spell damage or resolution, its release cannot retroactively enhance that spell. A feature declared before casting may prepare Manifestation for that cast, as stated. Each subclass effect applies only once to a given spell unless explicitly stated otherwise. Other creatures’ Climaxes grant no additional benefit through this Current unless a feature expressly says so.

Deity Alignment

A Primordial Current is not granted by worship. A conduit may honor Velyssara through life, desire, and transformation, or follow another faith without altering these features. No named Titan, dragon, giant, or Sovereign becomes a patron or grants authority merely because this subclass is chosen.

Related Reading

Bloodborn · Mechanics of Desire · Primordial Magic

An Exceptionally Rare Accord

Sovereign connections are extraordinarily rare among every people of Erosia. They show no dependable hereditary pattern: neither a prestigious bloodline nor a particular ancestry can reliably produce a conduit capable of sustaining this elemental accord.

That rarity makes an awakening remarkable within the story, not a higher rank among Bloodborn. It adds no character-creation restriction, power bonus, patron bargain, or authority over an Elemental Sovereign. All ancestries remain eligible under the class’s ordinary requirements.

See Primordial Magic: Ancestry and Awakening for the shared lineage framework. These are expressions within the four Currents, not additional subclasses.

A Voice Behind the Veil

DM Ookami

Creator of Whispers of Erosia

A storyteller drawn to the space where myth, emotion, and transformation meet—
where desire is not indulgence, but power.

You are not reading a static world.
Erosia is shaped, page by page, by a single guiding hand.

Walk Closer

If something here stirred within you…there are more paths to explore.