Grivkin: The Hidden Folk

Children of Narrow Doors, Keepers of the Unclaimed Corners

“A great hall tells you what its master wishes you to see. A little door tells you what the house has forgotten.”
— Old Grivkin saying

The Grivkin are Erosia’s goblin folk: small-bodied, sharp-featured, extraordinarily varied mortal people whose histories are written in hidden streets, crowded households, woodland hamlets, busy harbors, and the countless useful spaces between grander landmarks. In older chronicles, travelers called them goblins. Grivkin is the name by which many of these communities know themselves.

Their wide ears, formidable noses, expressive eyes, and unconventional proportions have inspired more stories than most historians can count. Some stories praise them as ingenious neighbors; others warn of tricksters in the walls. Neither is a description of an entire people. Grivkin include artisans, guards, scholars, farmers, musicians, servants, rulers, thieves, lovers, and heroes. They are as capable of generosity or cruelty as anyone else beneath the Three Moons.

The Grivkin belong among Erosia’s Mortal Peoples. They are born, grow old, raise families, and die. Their traditions sometimes speak of ancient bargains with powers beyond the Shimmering Veil, but no such tale establishes them as a Fey species. Some scholars call these stories ancestral memory; others call them the excellent inventions of exceptionally patient storytellers.

Grivkin Appearance

Most Grivkin stand between two and a half and four feet tall, although family and regional variation is considerable. Some are wiry and long-armed; others are broad-shouldered, round-bellied, thick-thighed, or compact and muscular. Their hands are unusually expressive, often with strong knuckles and long, capable fingers. Legs may be bowed, straight, or sturdy, but are always suited to a lifetime of climbing stairs, carrying burdens, dancing, or walking wherever their owners please.

An unmistakably goblinoid face is the heart of their appearance. Noses may be hooked, flat, bulbous, long, or wonderfully crooked. Ears can rise, sweep outward, droop with age, or bear elaborate piercings. Heavy brows, pronounced cheekbones, broad mouths, irregular teeth, and small projecting canines are common, but their arrangement differs from person to person. Their faces are not miniature versions of Silkborn faces, nor are they smaller versions of Bloodoath features.

Grivkin complexions range through moss, olive, sage, ochre, copper-green, charcoal-gray, clay-brown, and other earthy hues. Freckles, mottling, scars, wrinkles, and pigmentation shifts are equally ordinary. Hair varies from soft wisps to thick curls, intricate braids, or clean-shaven scalps. Beards are worn by some and avoided by others.

Grivkin ideas of beauty have never depended upon the proportions prized by taller peoples. An impressive nose may signify distinction; beautifully shaped ears may attract admiration; age and expressive wrinkles can convey confidence and desirability. The qualities considered attractive differ by household, region, fashion, and individual taste. In Erosia, their beauty belongs to them.

Grivkin Society

There is no single Grivkin kingdom and no universal Grivkin custom. Their communities tend to grow wherever people find a place worth making their own: a hillside with dry chambers, a stretch of market street, a canal quarter, a sheltered forest hollow, or the upper galleries of an old underground district. Their homes may look cramped to outsiders, yet carefully layered spaces, communal courts, ingenious storage, and intimate rooms can make a small footprint support a richly lived-in neighborhood.

In Amarosa, Grivkin households and businesses can be found among the inhabited vaults, workshops, and market chambers of the Underbriar Warrens. The ward is an established civic community, not a lawless underworld, and Grivkin residents share its disputes over housing, access, safe passages, and rights beneath older foundations with their neighbors of many ancestries. Other Grivkin make their lives on the surface as performers, bakers, physicians, porters, tailors, bathhouse attendants, and traders.

Many Grivkin traditions give unusual weight to the promise made in person. Family histories may preserve the terms of a land purchase, the gift that reconciled two neighbors, or an oath spoken at a wedding. Such customs are not magical compulsions; Grivkin can disagree, lie, change their minds, and challenge unjust bargains. But an agreement remembered by generations can carry a social weight no official seal can easily replace.

Their domestic craftsmanship is often as remarkable as their public work. Low doorways, carved privacy screens, cleverly fitted drawers, warm copper baths, layered fabrics, aromatic herbs, and carefully repaired heirlooms are familiar features of many Grivkin interiors. Their celebrations can be noisy and elaborate or quiet and tender. Their approaches to romance, hospitality, art, and intimacy are as individual as their faces.

Tales of Grivkin stealing infants and transforming them into goblins are best understood as old travelers’ fears and cautionary stories, not as a factual account of Grivkin birth or ancestry.

Grivkin Adventurers

A Grivkin might leave home to map a lost passage, reclaim a family heirloom, escape an obligation, learn a craft from a distant master, protect a neighborhood, join a caravan, or pursue a life no relative ever imagined. Others simply grow tired of being told that the wider world is too large for them.

A Grivkin Stalker may know every hidden approach to a city gate. A Relicwright can restore delicate mechanisms without needing to be a Sparkin inventor. A Reveler might hold an entire tavern in the palm of one long-fingered hand, while an Oathsworn defends a promise that the powerful dismiss as small. Their ancestry determines neither class nor calling.

Grivkin Names

Names vary between regions, generations, and family traditions. Short, lively sounds are common in some communities, while others favor elaborate ancestral names or affectionate public nicknames. Names are not restricted by sex, and many Grivkin adopt an earned name during adulthood.

Masculine: Briv, Garren, Morkel, Thivik, Varrun, Dregg

Feminine: Nivra, Kesska, Brinna, Vezzi, Orla, Merrikha

Neutral: Rikk, Venn, Sella, Tiz, Moss, Quill

Family or Earned Names: Copperkettle, Lanternnook, Reedwhistle, Mossbarrow, Threekeys, Warmstone

Grivkin Traits

Your Grivkin character has these traits.

Creature Type. Humanoid.

Size. Small.

Speed. 30 feet.

Life Span. Grivkin mature at approximately the same rate as Silkborn and often live around 100 to 120 years. Individual lifespans vary.

Languages. You can speak, read, and write Common and Grivcant.

Darkvision. Accustomed to dim corridors, shaded markets, and evening work, you have darkvision out to 60 feet.

Nimble Passage. You can move through the space of any creature larger than you, though you cannot willingly end your movement there.

Warrenwise. You gain proficiency in Perception or Investigation (choose one).

Practiced Hands. You gain proficiency with one set of artisan’s tools of your choice or with thieves’ tools.

Slip Away. When a creature you can see misses you with a melee attack, you can use your reaction to move up to 10 feet without provoking opportunity attacks from that creature. You can use this trait a number of times equal to your proficiency bonus, regaining all expended uses when you finish a Long Rest.

Grivkin Cultural Lineages (Optional)

Choose one lineage if your campaign uses homeland identity. These reflect upbringing and community traditions rather than biological divisions.

Underbriar Grivkin. Raised among inhabited vaults, stair houses, and civic passages. Gain proficiency in History or Survival.

Market Grivkin. Raised amid merchants, craftspeople, and neighborhood bargaining. Gain proficiency in Insight or Persuasion.

Hedge Grivkin. Raised in woodland settlements, orchards, and rootbound villages. Gain proficiency in Nature or with the herbalism kit.

Waterway Grivkin. Raised along canals, tidal quays, and river markets. Gain proficiency in Athletics or with water vehicles.

Grivkin Feat: Through the Narrow Door

Prerequisite: Grivkin.

You have learned to turn every missed blow, crowded passage, and moment of confusion into a chance to reposition.

  • Increase your Dexterity or Wisdom score by 1, to a maximum of 20.
  • Gain proficiency in Acrobatics or Stealth (choose one).
  • When you use your Slip Away trait, you can move up to half your speed instead of 10 feet.

Roleplaying a Grivkin

Choose Grivkin if you want to play:

  • a hero with unmistakable goblinoid features and a vivid individual identity
  • a skilled craftsperson, performer, negotiator, guardian, scholar, or wanderer
  • a small adventurer who knows how to use space, timing, and observation
  • someone whose family traditions matter without deciding their future
  • a citizen whose home is overlooked by those who only notice great halls and tall towers
  • a character who finds beauty in the irregular, the well-worn, and the self-defined
  • someone whose courage, kindness, ambition, or severity surprises those who expect a stock goblin tale

Closing Verse

Behind the tall door there is a narrow one.
Behind the narrow door, a house.
Behind the house, a life as broad as any kingdom.
Knock gently. Someone may answer.

A Voice Behind the Veil

DM Ookami

Creator of Whispers of Erosia

A storyteller drawn to the space where myth, emotion, and transformation meet—
where desire is not indulgence, but power.

You are not reading a static world.
Erosia is shaped, page by page, by a single guiding hand.

Walk Closer

If something here stirred within you…there are more paths to explore.